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ernie-poc/WORKLOG.md
Ernie Cook b74acb272e Add Star Catcher minigame and chamber decorations
- Added new Star Catcher minigame where players catch falling stars
- Golden stars worth 3 points, regular stars worth 1 point
- 10 Void Essence awarded per point (higher rewards than Void Hunt)
- Added 4 purchasable decorations: Crystal Orb, Void Flame, Ancient Tome, Moon Stone
- Decorations appear in chamber with ambient pulsing animation
- Persist decorations to localStorage
2026-03-03 02:06:32 -05:00

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# Worklog - AI Overnight Web App Builder
## Project Status: IN PROGRESS
### Project: The Void Chamber
A whimsical pocket dimension where digital companions called "Voidlings" float around and react to your presence.
### Current Progress
- [x] Project initialized with Vite + React + TypeScript + TailwindCSS
- [x] Basic project structure in place
- [x] First "Hello World" page running
- [x] React Router added for navigation
- [x] Main Chamber view created with floating voidlings
- [x] Ability to name and rename voidlings
- [x] localStorage persistence for voidlings
- [x] Particle effects and ambient glows added
- [x] Voidling types/classes with different behaviors
- [x] Mood-specific animations
### In Progress
(None yet)
### Completed
- Initialized Vite + React + TypeScript project
- Added TailwindCSS configuration
- Created "The Void Chamber" landing page with interactive voidlings
- Added React Router for navigation between landing and Chamber pages
- Created Chamber page with floating animated voidlings
- Added ability to summon, name, rename, and release voidlings
- Added localStorage persistence to remember voidlings between sessions
- Added mood system (idle, happy, curious, sleepy) with click interaction
- Added particle effects and ambient glows for atmosphere
- Added 4 voidling types: Wisp (ethereal), Blob (bouncy), Spark (energetic), Ember (warm)
- Added voidling behaviors: spark moves faster, sleepy slows down, happy gets energetic
- Added mood-specific animations (bounce, pulse, ping)
- Added feeding interaction
- Added petting interaction (♡ button) - makes voidlings happy
- Added achievements system with 10 unlockable achievements
- Added user stats tracking (total pets, feedings, sessions)
- Added night/day cycle with 4 time phases (dawn, day, dusk, night)
- Added time-based visual themes with different gradients and ambient colors
- Added automatic time progression (1 minute per full cycle)
- Added manual time control toggle
- Added voidling speed multipliers based on time of day (slower at night)
- Voidlings naturally become sleepy at night
- Added Void Essence currency - earned by petting (+2) and feeding (+3)
- Added Void Shop with purchasable voidling eggs, treats, and items
- Added 2 new voidling types: Glitch (rare green) and Crystal (rare blue)
- Added "Void Tycoon" achievement for accumulating 500 Void Essence
- Updated biodiversity achievement to require all 6 voidling types
- Added sound effects system using Web Audio API (pet, feed, spawn, achievement, purchase, release)
- Added mute toggle button to control sounds
- Added Void Hunt minigame - click targets for 30 seconds to earn Void Essence
- Added Star Catcher minigame - catch falling stars for higher rewards (10 Void Essence per star)
- Added purchasable chamber decorations: Crystal Orb, Void Flame, Ancient Tome, Moon Stone
- Decorations appear in the chamber with ambient pulsing animation
### Next Steps
1. Add more minigames (DONE - added Star Catcher)
2. Add voidling evolution/combat system
3. Add more chamber decorations/ways to customize chamber
4. Add achievement for catching stars in Star Catcher
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*Last updated: Session 6 complete - Added Star Catcher minigame and chamber decorations*