- Added new Star Catcher minigame where players catch falling stars - Golden stars worth 3 points, regular stars worth 1 point - 10 Void Essence awarded per point (higher rewards than Void Hunt) - Added 4 purchasable decorations: Crystal Orb, Void Flame, Ancient Tome, Moon Stone - Decorations appear in chamber with ambient pulsing animation - Persist decorations to localStorage
67 lines
3.2 KiB
Markdown
67 lines
3.2 KiB
Markdown
# Worklog - AI Overnight Web App Builder
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## Project Status: IN PROGRESS
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### Project: The Void Chamber
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A whimsical pocket dimension where digital companions called "Voidlings" float around and react to your presence.
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### Current Progress
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- [x] Project initialized with Vite + React + TypeScript + TailwindCSS
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- [x] Basic project structure in place
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- [x] First "Hello World" page running
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- [x] React Router added for navigation
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- [x] Main Chamber view created with floating voidlings
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- [x] Ability to name and rename voidlings
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- [x] localStorage persistence for voidlings
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- [x] Particle effects and ambient glows added
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- [x] Voidling types/classes with different behaviors
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- [x] Mood-specific animations
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### In Progress
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(None yet)
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### Completed
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- Initialized Vite + React + TypeScript project
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- Added TailwindCSS configuration
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- Created "The Void Chamber" landing page with interactive voidlings
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- Added React Router for navigation between landing and Chamber pages
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- Created Chamber page with floating animated voidlings
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- Added ability to summon, name, rename, and release voidlings
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- Added localStorage persistence to remember voidlings between sessions
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- Added mood system (idle, happy, curious, sleepy) with click interaction
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- Added particle effects and ambient glows for atmosphere
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- Added 4 voidling types: Wisp (ethereal), Blob (bouncy), Spark (energetic), Ember (warm)
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- Added voidling behaviors: spark moves faster, sleepy slows down, happy gets energetic
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- Added mood-specific animations (bounce, pulse, ping)
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- Added feeding interaction
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- Added petting interaction (♡ button) - makes voidlings happy
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- Added achievements system with 10 unlockable achievements
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- Added user stats tracking (total pets, feedings, sessions)
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- Added night/day cycle with 4 time phases (dawn, day, dusk, night)
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- Added time-based visual themes with different gradients and ambient colors
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- Added automatic time progression (1 minute per full cycle)
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- Added manual time control toggle
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- Added voidling speed multipliers based on time of day (slower at night)
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- Voidlings naturally become sleepy at night
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- Added Void Essence currency - earned by petting (+2) and feeding (+3)
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- Added Void Shop with purchasable voidling eggs, treats, and items
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- Added 2 new voidling types: Glitch (rare green) and Crystal (rare blue)
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- Added "Void Tycoon" achievement for accumulating 500 Void Essence
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- Updated biodiversity achievement to require all 6 voidling types
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- Added sound effects system using Web Audio API (pet, feed, spawn, achievement, purchase, release)
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- Added mute toggle button to control sounds
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- Added Void Hunt minigame - click targets for 30 seconds to earn Void Essence
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- Added Star Catcher minigame - catch falling stars for higher rewards (10 Void Essence per star)
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- Added purchasable chamber decorations: Crystal Orb, Void Flame, Ancient Tome, Moon Stone
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- Decorations appear in the chamber with ambient pulsing animation
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### Next Steps
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1. Add more minigames (DONE - added Star Catcher)
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2. Add voidling evolution/combat system
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3. Add more chamber decorations/ways to customize chamber
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4. Add achievement for catching stars in Star Catcher
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---
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*Last updated: Session 6 complete - Added Star Catcher minigame and chamber decorations*
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