Files
ernie-poc/WORKLOG.md
Ernie Cook b74acb272e Add Star Catcher minigame and chamber decorations
- Added new Star Catcher minigame where players catch falling stars
- Golden stars worth 3 points, regular stars worth 1 point
- 10 Void Essence awarded per point (higher rewards than Void Hunt)
- Added 4 purchasable decorations: Crystal Orb, Void Flame, Ancient Tome, Moon Stone
- Decorations appear in chamber with ambient pulsing animation
- Persist decorations to localStorage
2026-03-03 02:06:32 -05:00

3.2 KiB

Worklog - AI Overnight Web App Builder

Project Status: IN PROGRESS

Project: The Void Chamber

A whimsical pocket dimension where digital companions called "Voidlings" float around and react to your presence.

Current Progress

  • Project initialized with Vite + React + TypeScript + TailwindCSS
  • Basic project structure in place
  • First "Hello World" page running
  • React Router added for navigation
  • Main Chamber view created with floating voidlings
  • Ability to name and rename voidlings
  • localStorage persistence for voidlings
  • Particle effects and ambient glows added
  • Voidling types/classes with different behaviors
  • Mood-specific animations

In Progress

(None yet)

Completed

  • Initialized Vite + React + TypeScript project
  • Added TailwindCSS configuration
  • Created "The Void Chamber" landing page with interactive voidlings
  • Added React Router for navigation between landing and Chamber pages
  • Created Chamber page with floating animated voidlings
  • Added ability to summon, name, rename, and release voidlings
  • Added localStorage persistence to remember voidlings between sessions
  • Added mood system (idle, happy, curious, sleepy) with click interaction
  • Added particle effects and ambient glows for atmosphere
  • Added 4 voidling types: Wisp (ethereal), Blob (bouncy), Spark (energetic), Ember (warm)
  • Added voidling behaviors: spark moves faster, sleepy slows down, happy gets energetic
  • Added mood-specific animations (bounce, pulse, ping)
  • Added feeding interaction
  • Added petting interaction (♡ button) - makes voidlings happy
  • Added achievements system with 10 unlockable achievements
  • Added user stats tracking (total pets, feedings, sessions)
  • Added night/day cycle with 4 time phases (dawn, day, dusk, night)
  • Added time-based visual themes with different gradients and ambient colors
  • Added automatic time progression (1 minute per full cycle)
  • Added manual time control toggle
  • Added voidling speed multipliers based on time of day (slower at night)
  • Voidlings naturally become sleepy at night
  • Added Void Essence currency - earned by petting (+2) and feeding (+3)
  • Added Void Shop with purchasable voidling eggs, treats, and items
  • Added 2 new voidling types: Glitch (rare green) and Crystal (rare blue)
  • Added "Void Tycoon" achievement for accumulating 500 Void Essence
  • Updated biodiversity achievement to require all 6 voidling types
  • Added sound effects system using Web Audio API (pet, feed, spawn, achievement, purchase, release)
  • Added mute toggle button to control sounds
  • Added Void Hunt minigame - click targets for 30 seconds to earn Void Essence
  • Added Star Catcher minigame - catch falling stars for higher rewards (10 Void Essence per star)
  • Added purchasable chamber decorations: Crystal Orb, Void Flame, Ancient Tome, Moon Stone
  • Decorations appear in the chamber with ambient pulsing animation

Next Steps

  1. Add more minigames (DONE - added Star Catcher)
  2. Add voidling evolution/combat system
  3. Add more chamber decorations/ways to customize chamber
  4. Add achievement for catching stars in Star Catcher

Last updated: Session 6 complete - Added Star Catcher minigame and chamber decorations