- Added ambient particle system with floating particles - Added 4 voidling types: Wisp, Blob, Spark, Ember with unique behaviors - Added mood-specific animations (bounce, pulse, ping) - Added feeding interaction - Added glow effects and atmospheric lighting - Voidlings now move autonomously with type-specific behaviors
48 lines
1.8 KiB
Markdown
48 lines
1.8 KiB
Markdown
# Worklog - AI Overnight Web App Builder
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## Project Status: IN PROGRESS
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### Project: The Void Chamber
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A whimsical pocket dimension where digital companions called "Voidlings" float around and react to your presence.
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### Current Progress
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- [x] Project initialized with Vite + React + TypeScript + TailwindCSS
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- [x] Basic project structure in place
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- [x] First "Hello World" page running
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- [x] React Router added for navigation
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- [x] Main Chamber view created with floating voidlings
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- [x] Ability to name and rename voidlings
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- [x] localStorage persistence for voidlings
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- [x] Particle effects and ambient glows added
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- [x] Voidling types/classes with different behaviors
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- [x] Mood-specific animations
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### In Progress
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(None yet)
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### Completed
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- Initialized Vite + React + TypeScript project
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- Added TailwindCSS configuration
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- Created "The Void Chamber" landing page with interactive voidlings
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- Added React Router for navigation between landing and Chamber pages
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- Created Chamber page with floating animated voidlings
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- Added ability to summon, name, rename, and release voidlings
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- Added localStorage persistence to remember voidlings between sessions
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- Added mood system (idle, happy, curious, sleepy) with click interaction
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- Added particle effects and ambient glows for atmosphere
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- Added 4 voidling types: Wisp (ethereal), Blob (bouncy), Spark (energetic), Ember (warm)
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- Added voidling behaviors: spark moves faster, sleepy slows down, happy gets energetic
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- Added mood-specific animations (bounce, pulse, ping)
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- Added feeding interaction
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### Next Steps
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1. Add sound effects
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2. Add more voidling interactions (playing, petting)
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3. Add achievements or collection system
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4. Add voidling shop/trading
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5. Add night/day cycle
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---
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*Last updated: Session 3 complete - Added particle effects, voidling types, and mood animations*
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