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ernie-poc/WORKLOG.md
Ernie Cook 7d419a0f7b Add particle effects, voidling types, and mood animations
- Added ambient particle system with floating particles
- Added 4 voidling types: Wisp, Blob, Spark, Ember with unique behaviors
- Added mood-specific animations (bounce, pulse, ping)
- Added feeding interaction
- Added glow effects and atmospheric lighting
- Voidlings now move autonomously with type-specific behaviors
2026-03-02 10:06:50 -05:00

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# Worklog - AI Overnight Web App Builder
## Project Status: IN PROGRESS
### Project: The Void Chamber
A whimsical pocket dimension where digital companions called "Voidlings" float around and react to your presence.
### Current Progress
- [x] Project initialized with Vite + React + TypeScript + TailwindCSS
- [x] Basic project structure in place
- [x] First "Hello World" page running
- [x] React Router added for navigation
- [x] Main Chamber view created with floating voidlings
- [x] Ability to name and rename voidlings
- [x] localStorage persistence for voidlings
- [x] Particle effects and ambient glows added
- [x] Voidling types/classes with different behaviors
- [x] Mood-specific animations
### In Progress
(None yet)
### Completed
- Initialized Vite + React + TypeScript project
- Added TailwindCSS configuration
- Created "The Void Chamber" landing page with interactive voidlings
- Added React Router for navigation between landing and Chamber pages
- Created Chamber page with floating animated voidlings
- Added ability to summon, name, rename, and release voidlings
- Added localStorage persistence to remember voidlings between sessions
- Added mood system (idle, happy, curious, sleepy) with click interaction
- Added particle effects and ambient glows for atmosphere
- Added 4 voidling types: Wisp (ethereal), Blob (bouncy), Spark (energetic), Ember (warm)
- Added voidling behaviors: spark moves faster, sleepy slows down, happy gets energetic
- Added mood-specific animations (bounce, pulse, ping)
- Added feeding interaction
### Next Steps
1. Add sound effects
2. Add more voidling interactions (playing, petting)
3. Add achievements or collection system
4. Add voidling shop/trading
5. Add night/day cycle
---
*Last updated: Session 3 complete - Added particle effects, voidling types, and mood animations*