- Added time cycle system with dawn, day, dusk, and night phases - Each phase has unique gradient backgrounds and ambient orb colors - Voidlings move faster during day/dawn/dusk, slower at night - Voidlings naturally become sleepy when night falls - Added auto-cycle that progresses every ~15 seconds per phase - Added manual time control toggle for user preference - Added progress bar showing time until next phase - Time controls display current time icon and name
2.3 KiB
2.3 KiB
Worklog - AI Overnight Web App Builder
Project Status: IN PROGRESS
Project: The Void Chamber
A whimsical pocket dimension where digital companions called "Voidlings" float around and react to your presence.
Current Progress
- Project initialized with Vite + React + TypeScript + TailwindCSS
- Basic project structure in place
- First "Hello World" page running
- React Router added for navigation
- Main Chamber view created with floating voidlings
- Ability to name and rename voidlings
- localStorage persistence for voidlings
- Particle effects and ambient glows added
- Voidling types/classes with different behaviors
- Mood-specific animations
In Progress
(None yet)
Completed
- Initialized Vite + React + TypeScript project
- Added TailwindCSS configuration
- Created "The Void Chamber" landing page with interactive voidlings
- Added React Router for navigation between landing and Chamber pages
- Created Chamber page with floating animated voidlings
- Added ability to summon, name, rename, and release voidlings
- Added localStorage persistence to remember voidlings between sessions
- Added mood system (idle, happy, curious, sleepy) with click interaction
- Added particle effects and ambient glows for atmosphere
- Added 4 voidling types: Wisp (ethereal), Blob (bouncy), Spark (energetic), Ember (warm)
- Added voidling behaviors: spark moves faster, sleepy slows down, happy gets energetic
- Added mood-specific animations (bounce, pulse, ping)
- Added feeding interaction
- Added petting interaction (♡ button) - makes voidlings happy
- Added achievements system with 10 unlockable achievements
- Added user stats tracking (total pets, feedings, sessions)
- Added night/day cycle with 4 time phases (dawn, day, dusk, night)
- Added time-based visual themes with different gradients and ambient colors
- Added automatic time progression (1 minute per full cycle)
- Added manual time control toggle
- Added voidling speed multipliers based on time of day (slower at night)
- Voidlings naturally become sleepy at night
Next Steps
- Add sound effects
- Add voidling shop/trading
- Add more voidling types
- Add voidling minigames
Last updated: Session 4 complete - Added petting interaction and achievements system