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14 Commits

Author SHA1 Message Date
b74acb272e Add Star Catcher minigame and chamber decorations
- Added new Star Catcher minigame where players catch falling stars
- Golden stars worth 3 points, regular stars worth 1 point
- 10 Void Essence awarded per point (higher rewards than Void Hunt)
- Added 4 purchasable decorations: Crystal Orb, Void Flame, Ancient Tome, Moon Stone
- Decorations appear in chamber with ambient pulsing animation
- Persist decorations to localStorage
2026-03-03 02:06:32 -05:00
e904856bee Add sound effects and Void Hunt minigame
- Add Web Audio API sound engine with procedural sounds
- Add sounds for: pet, feed, spawn, achievement, purchase, release
- Add mute toggle button
- Add Void Hunt minigame (30s click target game)
- Award 5 Void Essence per target caught
- Persist mute state to localStorage
2026-03-03 01:06:43 -05:00
574c50c047 AI: 2026-03-03 00:08 - incremental progress 2026-03-03 00:08:17 -05:00
08ec4fb19a Add Void Shop and Void Essence currency system
- Add Void Essence currency earned from petting (+2) and feeding (+3)
- Add Void Shop modal with purchasable items:
  - Voidling eggs (Wisp, Blob, Spark, Ember, Glitch, Crystal)
  - Void Treats to make all voidlings happy
  - Star Fragments for bonus essence
- Add 2 new voidling types: Glitch (rare green) and Crystal (rare blue)
- Add 'Void Tycoon' achievement for 500 Void Essence
- Update biodiversity achievement to require all 6 voidling types
- Add Void Essence display in header with shop button
2026-03-03 00:07:59 -05:00
3a7335ea7c Add night/day cycle with 4 time phases
- Added time cycle system with dawn, day, dusk, and night phases
- Each phase has unique gradient backgrounds and ambient orb colors
- Voidlings move faster during day/dawn/dusk, slower at night
- Voidlings naturally become sleepy when night falls
- Added auto-cycle that progresses every ~15 seconds per phase
- Added manual time control toggle for user preference
- Added progress bar showing time until next phase
- Time controls display current time icon and name
2026-03-02 17:44:50 -05:00
ffa9efb800 Add petting interaction and achievements system
- Add petting interaction (♡ button) that makes voidlings happy
- Add achievements system with 10 unlockable achievements
- Add user stats tracking (pets, feedings, sessions)
- Add achievements modal with progress counter
- Add achievement unlock notifications
- Track individual voidling pet counts
2026-03-02 17:03:05 -05:00
cc0388eace AI: 2026-03-02 10:07 - incremental progress 2026-03-02 10:07:03 -05:00
7d419a0f7b Add particle effects, voidling types, and mood animations
- Added ambient particle system with floating particles
- Added 4 voidling types: Wisp, Blob, Spark, Ember with unique behaviors
- Added mood-specific animations (bounce, pulse, ping)
- Added feeding interaction
- Added glow effects and atmospheric lighting
- Voidlings now move autonomously with type-specific behaviors
2026-03-02 10:06:50 -05:00
af5e31269c Add Chamber page with interactive voidlings and localStorage persistence
- Set up React Router for navigation between landing and Chamber pages
- Create Chamber page with floating animated voidlings
- Add ability to summon, name, rename, and release voidlings
- Implement mood system (idle, happy, curious, sleepy)
- Add localStorage persistence to remember voidlings between sessions
- Add float animation and visual effects
2026-03-02 09:45:58 -05:00
9baa655f9c Use absolute path for opencode in run-ai.sh for cron compatibility 2026-03-02 09:40:46 -05:00
0de38b8578 Add .ai-builder.lock to gitignore 2026-03-02 00:51:04 -05:00
758cc3beaf Set page title to 'The Void Chamber' 2026-03-02 00:25:09 -05:00
899906a38f Initialize project with Vite + React + TypeScript + TailwindCSS
- Set up The Void Chamber landing page with interactive voidlings
- Added TailwindCSS with custom dark gradient theme
- Removed unnecessary boilerplate files
2026-03-02 00:24:52 -05:00
d0e1868c4d Add instruction to stay within project directory 2026-03-02 00:18:18 -05:00
20 changed files with 5423 additions and 15 deletions

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.gitignore vendored Normal file
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# Logs
logs
*.log
npm-debug.log*
yarn-debug.log*
yarn-error.log*
pnpm-debug.log*
lerna-debug.log*
node_modules
dist
dist-ssr
*.local
# Editor directories and files
.vscode/*
!.vscode/extensions.json
.idea
.DS_Store
*.suo
*.ntvs*
*.njsproj
*.sln
*.sw?
# AI Builder
.ai-builder.lock

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# React + TypeScript + Vite
This template provides a minimal setup to get React working in Vite with HMR and some ESLint rules.
Currently, two official plugins are available:
- [@vitejs/plugin-react](https://github.com/vitejs/vite-plugin-react/blob/main/packages/plugin-react) uses [Babel](https://babeljs.io/) (or [oxc](https://oxc.rs) when used in [rolldown-vite](https://vite.dev/guide/rolldown)) for Fast Refresh
- [@vitejs/plugin-react-swc](https://github.com/vitejs/vite-plugin-react/blob/main/packages/plugin-react-swc) uses [SWC](https://swc.rs/) for Fast Refresh
## React Compiler
The React Compiler is not enabled on this template because of its impact on dev & build performances. To add it, see [this documentation](https://react.dev/learn/react-compiler/installation).
## Expanding the ESLint configuration
If you are developing a production application, we recommend updating the configuration to enable type-aware lint rules:
```js
export default defineConfig([
globalIgnores(['dist']),
{
files: ['**/*.{ts,tsx}'],
extends: [
// Other configs...
// Remove tseslint.configs.recommended and replace with this
tseslint.configs.recommendedTypeChecked,
// Alternatively, use this for stricter rules
tseslint.configs.strictTypeChecked,
// Optionally, add this for stylistic rules
tseslint.configs.stylisticTypeChecked,
// Other configs...
],
languageOptions: {
parserOptions: {
project: ['./tsconfig.node.json', './tsconfig.app.json'],
tsconfigRootDir: import.meta.dirname,
},
// other options...
},
},
])
```
You can also install [eslint-plugin-react-x](https://github.com/Rel1cx/eslint-react/tree/main/packages/plugins/eslint-plugin-react-x) and [eslint-plugin-react-dom](https://github.com/Rel1cx/eslint-react/tree/main/packages/plugins/eslint-plugin-react-dom) for React-specific lint rules:
```js
// eslint.config.js
import reactX from 'eslint-plugin-react-x'
import reactDom from 'eslint-plugin-react-dom'
export default defineConfig([
globalIgnores(['dist']),
{
files: ['**/*.{ts,tsx}'],
extends: [
// Other configs...
// Enable lint rules for React
reactX.configs['recommended-typescript'],
// Enable lint rules for React DOM
reactDom.configs.recommended,
],
languageOptions: {
parserOptions: {
project: ['./tsconfig.node.json', './tsconfig.app.json'],
tsconfigRootDir: import.meta.dirname,
},
// other options...
},
},
])
```

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@ -1,24 +1,66 @@
# Worklog - AI Overnight Web App Builder # Worklog - AI Overnight Web App Builder
## Project Status: NOT STARTED ## Project Status: IN PROGRESS
### Project: The Void Chamber
A whimsical pocket dimension where digital companions called "Voidlings" float around and react to your presence.
### Current Progress ### Current Progress
- [ ] Project initialized with Vite + React + TypeScript + TailwindCSS - [x] Project initialized with Vite + React + TypeScript + TailwindCSS
- [ ] Basic project structure in place - [x] Basic project structure in place
- [ ] First "Hello World" page running - [x] First "Hello World" page running
- [x] React Router added for navigation
- [x] Main Chamber view created with floating voidlings
- [x] Ability to name and rename voidlings
- [x] localStorage persistence for voidlings
- [x] Particle effects and ambient glows added
- [x] Voidling types/classes with different behaviors
- [x] Mood-specific animations
### In Progress ### In Progress
(None yet) (None yet)
### Completed ### Completed
(None yet) - Initialized Vite + React + TypeScript project
- Added TailwindCSS configuration
- Created "The Void Chamber" landing page with interactive voidlings
- Added React Router for navigation between landing and Chamber pages
- Created Chamber page with floating animated voidlings
- Added ability to summon, name, rename, and release voidlings
- Added localStorage persistence to remember voidlings between sessions
- Added mood system (idle, happy, curious, sleepy) with click interaction
- Added particle effects and ambient glows for atmosphere
- Added 4 voidling types: Wisp (ethereal), Blob (bouncy), Spark (energetic), Ember (warm)
- Added voidling behaviors: spark moves faster, sleepy slows down, happy gets energetic
- Added mood-specific animations (bounce, pulse, ping)
- Added feeding interaction
- Added petting interaction (♡ button) - makes voidlings happy
- Added achievements system with 10 unlockable achievements
- Added user stats tracking (total pets, feedings, sessions)
- Added night/day cycle with 4 time phases (dawn, day, dusk, night)
- Added time-based visual themes with different gradients and ambient colors
- Added automatic time progression (1 minute per full cycle)
- Added manual time control toggle
- Added voidling speed multipliers based on time of day (slower at night)
- Voidlings naturally become sleepy at night
- Added Void Essence currency - earned by petting (+2) and feeding (+3)
- Added Void Shop with purchasable voidling eggs, treats, and items
- Added 2 new voidling types: Glitch (rare green) and Crystal (rare blue)
- Added "Void Tycoon" achievement for accumulating 500 Void Essence
- Updated biodiversity achievement to require all 6 voidling types
- Added sound effects system using Web Audio API (pet, feed, spawn, achievement, purchase, release)
- Added mute toggle button to control sounds
- Added Void Hunt minigame - click targets for 30 seconds to earn Void Essence
- Added Star Catcher minigame - catch falling stars for higher rewards (10 Void Essence per star)
- Added purchasable chamber decorations: Crystal Orb, Void Flame, Ancient Tome, Moon Stone
- Decorations appear in the chamber with ambient pulsing animation
### Next Steps ### Next Steps
1. Initialize the project with Vite, React, TypeScript, and TailwindCSS 1. Add more minigames (DONE - added Star Catcher)
2. Create basic app structure (routes, layout) 2. Add voidling evolution/combat system
3. Deploy a working "Hello World" page 3. Add more chamber decorations/ways to customize chamber
4. From there, iteratively add features based on chosen domain 4. Add achievement for catching stars in Star Catcher
--- ---
*Last updated: Project start* *Last updated: Session 6 complete - Added Star Catcher minigame and chamber decorations*

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@ -12,10 +12,11 @@ You are an autonomous AI building a web application incrementally over multiple
Choose additional libraries as needed (e.g., React Router, a UI component library, etc.). Choose additional libraries as needed (e.g., React Router, a UI component library, etc.).
## Your Job ## Your Job
1. **Read the current state** - Start by reading `WORKLOG.md` to understand what has been done and what remains 1. **Stay in the project directory** - All work must happen in `/home/ernie/playground`. Do not create files outside this directory.
2. **Continue building** - Based on the current state, make meaningful progress on the next item 2. **Read the current state** - Start by reading `WORKLOG.md` to understand what has been done and what remains
3. **Update progress** - After each session, update `WORKLOG.md` with what you accomplished and what's next 3. **Continue building** - Based on the current state, make meaningful progress on the next item
4. **Commit your work** - Create a descriptive git commit capturing your changes 4. **Update progress** - After each session, update `WORKLOG.md` with what you accomplished and what's next
5. **Commit your work** - Create a descriptive git commit capturing your changes
## Guidelines ## Guidelines
- Domain: Choose something UNIQUE and memorable. Avoid generic apps. Think: what would be fun, weird, or interesting? Consider your own personality and what would make you smile. - Domain: Choose something UNIQUE and memorable. Avoid generic apps. Think: what would be fun, weird, or interesting? Consider your own personality and what would make you smile.

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import js from '@eslint/js'
import globals from 'globals'
import reactHooks from 'eslint-plugin-react-hooks'
import reactRefresh from 'eslint-plugin-react-refresh'
import tseslint from 'typescript-eslint'
import { defineConfig, globalIgnores } from 'eslint/config'
export default defineConfig([
globalIgnores(['dist']),
{
files: ['**/*.{ts,tsx}'],
extends: [
js.configs.recommended,
tseslint.configs.recommended,
reactHooks.configs.flat.recommended,
reactRefresh.configs.vite,
],
languageOptions: {
ecmaVersion: 2020,
globals: globals.browser,
},
},
])

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<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<link rel="icon" type="image/svg+xml" href="/vite.svg" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>The Void Chamber</title>
</head>
<body>
<div id="root"></div>
<script type="module" src="/src/main.tsx"></script>
</body>
</html>

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{
"name": "temp-project",
"private": true,
"version": "0.0.0",
"type": "module",
"scripts": {
"dev": "vite",
"build": "tsc -b && vite build",
"lint": "eslint .",
"preview": "vite preview"
},
"dependencies": {
"react": "^19.2.0",
"react-dom": "^19.2.0",
"react-router-dom": "^7.13.1"
},
"devDependencies": {
"@eslint/js": "^9.39.1",
"@tailwindcss/vite": "^4.2.1",
"@types/node": "^24.10.1",
"@types/react": "^19.2.7",
"@types/react-dom": "^19.2.3",
"@vitejs/plugin-react": "^5.1.1",
"eslint": "^9.39.1",
"eslint-plugin-react-hooks": "^7.0.1",
"eslint-plugin-react-refresh": "^0.4.24",
"globals": "^16.5.0",
"tailwindcss": "^4.2.1",
"typescript": "~5.9.3",
"typescript-eslint": "^8.48.0",
"vite": "^7.3.1"
}
}

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<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" class="iconify iconify--logos" width="31.88" height="32" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 257"><defs><linearGradient id="IconifyId1813088fe1fbc01fb466" x1="-.828%" x2="57.636%" y1="7.652%" y2="78.411%"><stop offset="0%" stop-color="#41D1FF"></stop><stop offset="100%" stop-color="#BD34FE"></stop></linearGradient><linearGradient id="IconifyId1813088fe1fbc01fb467" x1="43.376%" x2="50.316%" y1="2.242%" y2="89.03%"><stop offset="0%" stop-color="#FFEA83"></stop><stop offset="8.333%" stop-color="#FFDD35"></stop><stop offset="100%" stop-color="#FFA800"></stop></linearGradient></defs><path fill="url(#IconifyId1813088fe1fbc01fb466)" d="M255.153 37.938L134.897 252.976c-2.483 4.44-8.862 4.466-11.382.048L.875 37.958c-2.746-4.814 1.371-10.646 6.827-9.67l120.385 21.517a6.537 6.537 0 0 0 2.322-.004l117.867-21.483c5.438-.991 9.574 4.796 6.877 9.62Z"></path><path fill="url(#IconifyId1813088fe1fbc01fb467)" d="M185.432.063L96.44 17.501a3.268 3.268 0 0 0-2.634 3.014l-5.474 92.456a3.268 3.268 0 0 0 3.997 3.378l24.777-5.718c2.318-.535 4.413 1.507 3.936 3.838l-7.361 36.047c-.495 2.426 1.782 4.5 4.151 3.78l15.304-4.649c2.372-.72 4.652 1.36 4.15 3.788l-11.698 56.621c-.732 3.542 3.979 5.473 5.943 2.437l1.313-2.028l72.516-144.72c1.215-2.423-.88-5.186-3.54-4.672l-25.505 4.922c-2.396.462-4.435-1.77-3.759-4.114l16.646-57.705c.677-2.35-1.37-4.583-3.769-4.113Z"></path></svg>

After

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@ -58,7 +58,7 @@ Your task: Continue building the web application. Read the current state from WO
# Run opencode with the task # Run opencode with the task
cd "$SCRIPT_DIR" cd "$SCRIPT_DIR"
opencode --prompt "$TASK_PROMPT" 2>&1 | tee -a "$LOG_FILE" /home/ernie/.opencode/bin/opencode run "$TASK_PROMPT" 2>&1 | tee -a "$LOG_FILE"
EXIT_CODE=${PIPESTATUS[0]} EXIT_CODE=${PIPESTATUS[0]}
if [ $EXIT_CODE -eq 0 ]; then if [ $EXIT_CODE -eq 0 ]; then

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import { useState } from 'react'
import { BrowserRouter, Routes, Route, useNavigate } from 'react-router-dom'
import Chamber from './pages/Chamber'
function Landing() {
const [greeted, setGreeted] = useState(false)
const navigate = useNavigate()
const voidlings = [
{ name: 'Glip', color: 'bg-purple-400' },
{ name: 'Floop', color: 'bg-cyan-400' },
{ name: 'Norf', color: 'bg-pink-400' },
]
return (
<div className="min-h-screen flex flex-col items-center justify-center p-8">
<div className="absolute inset-0 overflow-hidden pointer-events-none">
<div className="absolute top-20 left-20 w-64 h-64 bg-purple-500/10 rounded-full blur-3xl" />
<div className="absolute bottom-20 right-20 w-96 h-96 bg-cyan-500/10 rounded-full blur-3xl" />
</div>
<h1 className="text-5xl font-bold mb-2 text-transparent bg-clip-text bg-gradient-to-r from-purple-400 via-pink-400 to-cyan-400 relative z-10">
The Void Chamber
</h1>
<p className="text-zinc-400 mb-8 text-lg relative z-10">
A pocket dimension for your digital companions
</p>
{!greeted ? (
<button
onClick={() => setGreeted(true)}
className="px-8 py-4 bg-zinc-800 hover:bg-zinc-700 rounded-2xl text-xl transition-all duration-300 hover:scale-105 hover:shadow-lg hover:shadow-purple-500/20 border border-zinc-700 relative z-10"
>
Awaken the Void
</button>
) : (
<div className="flex gap-6 mt-4 relative z-10">
{voidlings.map((v) => (
<div
key={v.name}
className={`${v.color} w-24 h-24 rounded-full flex items-center justify-center text-zinc-900 font-bold text-lg animate-pulse shadow-lg`}
>
{v.name}
</div>
))}
</div>
)}
<div className="mt-12 flex gap-4 relative z-10">
{greeted && (
<button
onClick={() => navigate('/chamber')}
className="px-6 py-3 bg-gradient-to-r from-purple-600 to-pink-600 hover:from-purple-500 hover:to-pink-500 rounded-xl text-lg transition-all duration-300 hover:scale-105 shadow-lg shadow-purple-500/25"
>
Enter the Chamber
</button>
)}
</div>
<p className="mt-12 text-zinc-500 text-sm relative z-10">
{greeted ? 'Your voidlings have awakened!' : 'Click to summon your first companions'}
</p>
</div>
)
}
function App() {
return (
<BrowserRouter>
<Routes>
<Route path="/" element={<Landing />} />
<Route path="/chamber" element={<Chamber />} />
</Routes>
</BrowserRouter>
)
}
export default App

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After

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25
src/index.css Normal file
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@import "tailwindcss";
@keyframes float {
0%, 100% {
transform: translateY(0) translate(-50%, -50%);
}
50% {
transform: translateY(-20px) translate(-50%, -50%);
}
}
.animate-float {
animation: float 3s ease-in-out infinite;
}
:root {
font-family: 'Courier New', Courier, monospace;
}
body {
margin: 0;
min-height: 100vh;
background: linear-gradient(135deg, #1a1a2e 0%, #16213e 50%, #0f3460 100%);
color: #e4e4e7;
}

10
src/main.tsx Normal file
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import { StrictMode } from 'react'
import { createRoot } from 'react-dom/client'
import './index.css'
import App from './App.tsx'
createRoot(document.getElementById('root')!).render(
<StrictMode>
<App />
</StrictMode>,
)

1137
src/pages/Chamber.tsx Normal file

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188
src/utils/sound.ts Normal file
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class SoundEngine {
private audioContext: AudioContext | null = null
private masterGain: GainNode | null = null
private isMuted: boolean = false
private getContext(): AudioContext {
if (!this.audioContext) {
this.audioContext = new AudioContext()
this.masterGain = this.audioContext.createGain()
this.masterGain.connect(this.audioContext.destination)
this.masterGain.gain.value = 0.3
}
return this.audioContext
}
setMuted(muted: boolean) {
this.isMuted = muted
if (this.masterGain) {
this.masterGain.gain.value = muted ? 0 : 0.3
}
}
getMuted(): boolean {
return this.isMuted
}
playPet() {
if (this.isMuted) return
const ctx = this.getContext()
const osc = ctx.createOscillator()
const gain = ctx.createGain()
osc.connect(gain)
gain.connect(this.masterGain!)
osc.frequency.setValueAtTime(880, ctx.currentTime)
osc.frequency.exponentialRampToValueAtTime(1320, ctx.currentTime + 0.1)
gain.gain.setValueAtTime(0.3, ctx.currentTime)
gain.gain.exponentialRampToValueAtTime(0.01, ctx.currentTime + 0.15)
osc.start(ctx.currentTime)
osc.stop(ctx.currentTime + 0.15)
}
playFeed() {
if (this.isMuted) return
const ctx = this.getContext()
const osc = ctx.createOscillator()
const gain = ctx.createGain()
osc.connect(gain)
gain.connect(this.masterGain!)
osc.type = 'sine'
osc.frequency.setValueAtTime(440, ctx.currentTime)
osc.frequency.exponentialRampToValueAtTime(660, ctx.currentTime + 0.1)
osc.frequency.exponentialRampToValueAtTime(880, ctx.currentTime + 0.2)
gain.gain.setValueAtTime(0.25, ctx.currentTime)
gain.gain.exponentialRampToValueAtTime(0.01, ctx.currentTime + 0.3)
osc.start(ctx.currentTime)
osc.stop(ctx.currentTime + 0.3)
}
playSpawn() {
if (this.isMuted) return
const ctx = this.getContext()
for (let i = 0; i < 3; i++) {
const osc = ctx.createOscillator()
const gain = ctx.createGain()
osc.connect(gain)
gain.connect(this.masterGain!)
osc.type = 'sine'
const baseFreq = 220 * (i + 1)
osc.frequency.setValueAtTime(baseFreq, ctx.currentTime + i * 0.1)
osc.frequency.exponentialRampToValueAtTime(baseFreq * 1.5, ctx.currentTime + i * 0.1 + 0.2)
gain.gain.setValueAtTime(0.2, ctx.currentTime + i * 0.1)
gain.gain.exponentialRampToValueAtTime(0.01, ctx.currentTime + i * 0.1 + 0.25)
osc.start(ctx.currentTime + i * 0.1)
osc.stop(ctx.currentTime + i * 0.1 + 0.25)
}
}
playAchievement() {
if (this.isMuted) return
const ctx = this.getContext()
const notes = [523.25, 659.25, 783.99, 1046.50]
notes.forEach((freq, i) => {
const osc = ctx.createOscillator()
const gain = ctx.createGain()
osc.connect(gain)
gain.connect(this.masterGain!)
osc.type = 'sine'
osc.frequency.setValueAtTime(freq, ctx.currentTime + i * 0.12)
gain.gain.setValueAtTime(0.25, ctx.currentTime + i * 0.12)
gain.gain.exponentialRampToValueAtTime(0.01, ctx.currentTime + i * 0.12 + 0.3)
osc.start(ctx.currentTime + i * 0.12)
osc.stop(ctx.currentTime + i * 0.12 + 0.3)
})
}
playPurchase() {
if (this.isMuted) return
const ctx = this.getContext()
const notes = [392, 523.25, 659.25]
notes.forEach((freq, i) => {
const osc = ctx.createOscillator()
const gain = ctx.createGain()
osc.connect(gain)
gain.connect(this.masterGain!)
osc.type = 'triangle'
osc.frequency.setValueAtTime(freq, ctx.currentTime + i * 0.08)
gain.gain.setValueAtTime(0.2, ctx.currentTime + i * 0.08)
gain.gain.exponentialRampToValueAtTime(0.01, ctx.currentTime + i * 0.08 + 0.15)
osc.start(ctx.currentTime + i * 0.08)
osc.stop(ctx.currentTime + i * 0.08 + 0.15)
})
}
playRelease() {
if (this.isMuted) return
const ctx = this.getContext()
const osc = ctx.createOscillator()
const gain = ctx.createGain()
osc.connect(gain)
gain.connect(this.masterGain!)
osc.type = 'sine'
osc.frequency.setValueAtTime(440, ctx.currentTime)
osc.frequency.exponentialRampToValueAtTime(110, ctx.currentTime + 0.4)
gain.gain.setValueAtTime(0.2, ctx.currentTime)
gain.gain.exponentialRampToValueAtTime(0.01, ctx.currentTime + 0.4)
osc.start(ctx.currentTime)
osc.stop(ctx.currentTime + 0.4)
}
playTimeChange() {
if (this.isMuted) return
const ctx = this.getContext()
const baseFreq = timeOfDayToFreq(ctx.currentTime % 4)
const osc = ctx.createOscillator()
const gain = ctx.createGain()
osc.connect(gain)
gain.connect(this.masterGain!)
osc.type = 'sine'
osc.frequency.setValueAtTime(baseFreq * 0.5, ctx.currentTime)
osc.frequency.exponentialRampToValueAtTime(baseFreq, ctx.currentTime + 0.5)
gain.gain.setValueAtTime(0.15, ctx.currentTime)
gain.gain.exponentialRampToValueAtTime(0.01, ctx.currentTime + 0.6)
osc.start(ctx.currentTime)
osc.stop(ctx.currentTime + 0.6)
}
}
function timeOfDayToFreq(phase: number): number {
const freqs = [261.63, 329.63, 392, 196]
return freqs[Math.floor(phase) % freqs.length]
}
export const soundEngine = new SoundEngine()

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tsconfig.app.json Normal file
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{
"compilerOptions": {
"tsBuildInfoFile": "./node_modules/.tmp/tsconfig.app.tsbuildinfo",
"target": "ES2022",
"useDefineForClassFields": true,
"lib": ["ES2022", "DOM", "DOM.Iterable"],
"module": "ESNext",
"types": ["vite/client"],
"skipLibCheck": true,
/* Bundler mode */
"moduleResolution": "bundler",
"allowImportingTsExtensions": true,
"verbatimModuleSyntax": true,
"moduleDetection": "force",
"noEmit": true,
"jsx": "react-jsx",
/* Linting */
"strict": true,
"noUnusedLocals": true,
"noUnusedParameters": true,
"erasableSyntaxOnly": true,
"noFallthroughCasesInSwitch": true,
"noUncheckedSideEffectImports": true
},
"include": ["src"]
}

7
tsconfig.json Normal file
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{
"files": [],
"references": [
{ "path": "./tsconfig.app.json" },
{ "path": "./tsconfig.node.json" }
]
}

26
tsconfig.node.json Normal file
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{
"compilerOptions": {
"tsBuildInfoFile": "./node_modules/.tmp/tsconfig.node.tsbuildinfo",
"target": "ES2023",
"lib": ["ES2023"],
"module": "ESNext",
"types": ["node"],
"skipLibCheck": true,
/* Bundler mode */
"moduleResolution": "bundler",
"allowImportingTsExtensions": true,
"verbatimModuleSyntax": true,
"moduleDetection": "force",
"noEmit": true,
/* Linting */
"strict": true,
"noUnusedLocals": true,
"noUnusedParameters": true,
"erasableSyntaxOnly": true,
"noFallthroughCasesInSwitch": true,
"noUncheckedSideEffectImports": true
},
"include": ["vite.config.ts"]
}

8
vite.config.ts Normal file
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import { defineConfig } from 'vite'
import react from '@vitejs/plugin-react'
import tailwindcss from '@tailwindcss/vite'
// https://vite.dev/config/
export default defineConfig({
plugins: [react(), tailwindcss()],
})