Compare commits

...

10 Commits

Author SHA1 Message Date
3a7335ea7c Add night/day cycle with 4 time phases
- Added time cycle system with dawn, day, dusk, and night phases
- Each phase has unique gradient backgrounds and ambient orb colors
- Voidlings move faster during day/dawn/dusk, slower at night
- Voidlings naturally become sleepy when night falls
- Added auto-cycle that progresses every ~15 seconds per phase
- Added manual time control toggle for user preference
- Added progress bar showing time until next phase
- Time controls display current time icon and name
2026-03-02 17:44:50 -05:00
ffa9efb800 Add petting interaction and achievements system
- Add petting interaction (♡ button) that makes voidlings happy
- Add achievements system with 10 unlockable achievements
- Add user stats tracking (pets, feedings, sessions)
- Add achievements modal with progress counter
- Add achievement unlock notifications
- Track individual voidling pet counts
2026-03-02 17:03:05 -05:00
cc0388eace AI: 2026-03-02 10:07 - incremental progress 2026-03-02 10:07:03 -05:00
7d419a0f7b Add particle effects, voidling types, and mood animations
- Added ambient particle system with floating particles
- Added 4 voidling types: Wisp, Blob, Spark, Ember with unique behaviors
- Added mood-specific animations (bounce, pulse, ping)
- Added feeding interaction
- Added glow effects and atmospheric lighting
- Voidlings now move autonomously with type-specific behaviors
2026-03-02 10:06:50 -05:00
af5e31269c Add Chamber page with interactive voidlings and localStorage persistence
- Set up React Router for navigation between landing and Chamber pages
- Create Chamber page with floating animated voidlings
- Add ability to summon, name, rename, and release voidlings
- Implement mood system (idle, happy, curious, sleepy)
- Add localStorage persistence to remember voidlings between sessions
- Add float animation and visual effects
2026-03-02 09:45:58 -05:00
9baa655f9c Use absolute path for opencode in run-ai.sh for cron compatibility 2026-03-02 09:40:46 -05:00
0de38b8578 Add .ai-builder.lock to gitignore 2026-03-02 00:51:04 -05:00
758cc3beaf Set page title to 'The Void Chamber' 2026-03-02 00:25:09 -05:00
899906a38f Initialize project with Vite + React + TypeScript + TailwindCSS
- Set up The Void Chamber landing page with interactive voidlings
- Added TailwindCSS with custom dark gradient theme
- Removed unnecessary boilerplate files
2026-03-02 00:24:52 -05:00
d0e1868c4d Add instruction to stay within project directory 2026-03-02 00:18:18 -05:00
19 changed files with 4787 additions and 15 deletions

27
.gitignore vendored Normal file
View File

@ -0,0 +1,27 @@
# Logs
logs
*.log
npm-debug.log*
yarn-debug.log*
yarn-error.log*
pnpm-debug.log*
lerna-debug.log*
node_modules
dist
dist-ssr
*.local
# Editor directories and files
.vscode/*
!.vscode/extensions.json
.idea
.DS_Store
*.suo
*.ntvs*
*.njsproj
*.sln
*.sw?
# AI Builder
.ai-builder.lock

73
README.md Normal file
View File

@ -0,0 +1,73 @@
# React + TypeScript + Vite
This template provides a minimal setup to get React working in Vite with HMR and some ESLint rules.
Currently, two official plugins are available:
- [@vitejs/plugin-react](https://github.com/vitejs/vite-plugin-react/blob/main/packages/plugin-react) uses [Babel](https://babeljs.io/) (or [oxc](https://oxc.rs) when used in [rolldown-vite](https://vite.dev/guide/rolldown)) for Fast Refresh
- [@vitejs/plugin-react-swc](https://github.com/vitejs/vite-plugin-react/blob/main/packages/plugin-react-swc) uses [SWC](https://swc.rs/) for Fast Refresh
## React Compiler
The React Compiler is not enabled on this template because of its impact on dev & build performances. To add it, see [this documentation](https://react.dev/learn/react-compiler/installation).
## Expanding the ESLint configuration
If you are developing a production application, we recommend updating the configuration to enable type-aware lint rules:
```js
export default defineConfig([
globalIgnores(['dist']),
{
files: ['**/*.{ts,tsx}'],
extends: [
// Other configs...
// Remove tseslint.configs.recommended and replace with this
tseslint.configs.recommendedTypeChecked,
// Alternatively, use this for stricter rules
tseslint.configs.strictTypeChecked,
// Optionally, add this for stylistic rules
tseslint.configs.stylisticTypeChecked,
// Other configs...
],
languageOptions: {
parserOptions: {
project: ['./tsconfig.node.json', './tsconfig.app.json'],
tsconfigRootDir: import.meta.dirname,
},
// other options...
},
},
])
```
You can also install [eslint-plugin-react-x](https://github.com/Rel1cx/eslint-react/tree/main/packages/plugins/eslint-plugin-react-x) and [eslint-plugin-react-dom](https://github.com/Rel1cx/eslint-react/tree/main/packages/plugins/eslint-plugin-react-dom) for React-specific lint rules:
```js
// eslint.config.js
import reactX from 'eslint-plugin-react-x'
import reactDom from 'eslint-plugin-react-dom'
export default defineConfig([
globalIgnores(['dist']),
{
files: ['**/*.{ts,tsx}'],
extends: [
// Other configs...
// Enable lint rules for React
reactX.configs['recommended-typescript'],
// Enable lint rules for React DOM
reactDom.configs.recommended,
],
languageOptions: {
parserOptions: {
project: ['./tsconfig.node.json', './tsconfig.app.json'],
tsconfigRootDir: import.meta.dirname,
},
// other options...
},
},
])
```

View File

@ -1,24 +1,55 @@
# Worklog - AI Overnight Web App Builder
## Project Status: NOT STARTED
## Project Status: IN PROGRESS
### Project: The Void Chamber
A whimsical pocket dimension where digital companions called "Voidlings" float around and react to your presence.
### Current Progress
- [ ] Project initialized with Vite + React + TypeScript + TailwindCSS
- [ ] Basic project structure in place
- [ ] First "Hello World" page running
- [x] Project initialized with Vite + React + TypeScript + TailwindCSS
- [x] Basic project structure in place
- [x] First "Hello World" page running
- [x] React Router added for navigation
- [x] Main Chamber view created with floating voidlings
- [x] Ability to name and rename voidlings
- [x] localStorage persistence for voidlings
- [x] Particle effects and ambient glows added
- [x] Voidling types/classes with different behaviors
- [x] Mood-specific animations
### In Progress
(None yet)
### Completed
(None yet)
- Initialized Vite + React + TypeScript project
- Added TailwindCSS configuration
- Created "The Void Chamber" landing page with interactive voidlings
- Added React Router for navigation between landing and Chamber pages
- Created Chamber page with floating animated voidlings
- Added ability to summon, name, rename, and release voidlings
- Added localStorage persistence to remember voidlings between sessions
- Added mood system (idle, happy, curious, sleepy) with click interaction
- Added particle effects and ambient glows for atmosphere
- Added 4 voidling types: Wisp (ethereal), Blob (bouncy), Spark (energetic), Ember (warm)
- Added voidling behaviors: spark moves faster, sleepy slows down, happy gets energetic
- Added mood-specific animations (bounce, pulse, ping)
- Added feeding interaction
- Added petting interaction (♡ button) - makes voidlings happy
- Added achievements system with 10 unlockable achievements
- Added user stats tracking (total pets, feedings, sessions)
- Added night/day cycle with 4 time phases (dawn, day, dusk, night)
- Added time-based visual themes with different gradients and ambient colors
- Added automatic time progression (1 minute per full cycle)
- Added manual time control toggle
- Added voidling speed multipliers based on time of day (slower at night)
- Voidlings naturally become sleepy at night
### Next Steps
1. Initialize the project with Vite, React, TypeScript, and TailwindCSS
2. Create basic app structure (routes, layout)
3. Deploy a working "Hello World" page
4. From there, iteratively add features based on chosen domain
1. Add sound effects
2. Add voidling shop/trading
3. Add more voidling types
4. Add voidling minigames
---
*Last updated: Project start*
*Last updated: Session 4 complete - Added petting interaction and achievements system*

View File

@ -12,10 +12,11 @@ You are an autonomous AI building a web application incrementally over multiple
Choose additional libraries as needed (e.g., React Router, a UI component library, etc.).
## Your Job
1. **Read the current state** - Start by reading `WORKLOG.md` to understand what has been done and what remains
2. **Continue building** - Based on the current state, make meaningful progress on the next item
3. **Update progress** - After each session, update `WORKLOG.md` with what you accomplished and what's next
4. **Commit your work** - Create a descriptive git commit capturing your changes
1. **Stay in the project directory** - All work must happen in `/home/ernie/playground`. Do not create files outside this directory.
2. **Read the current state** - Start by reading `WORKLOG.md` to understand what has been done and what remains
3. **Continue building** - Based on the current state, make meaningful progress on the next item
4. **Update progress** - After each session, update `WORKLOG.md` with what you accomplished and what's next
5. **Commit your work** - Create a descriptive git commit capturing your changes
## Guidelines
- Domain: Choose something UNIQUE and memorable. Avoid generic apps. Think: what would be fun, weird, or interesting? Consider your own personality and what would make you smile.

23
eslint.config.js Normal file
View File

@ -0,0 +1,23 @@
import js from '@eslint/js'
import globals from 'globals'
import reactHooks from 'eslint-plugin-react-hooks'
import reactRefresh from 'eslint-plugin-react-refresh'
import tseslint from 'typescript-eslint'
import { defineConfig, globalIgnores } from 'eslint/config'
export default defineConfig([
globalIgnores(['dist']),
{
files: ['**/*.{ts,tsx}'],
extends: [
js.configs.recommended,
tseslint.configs.recommended,
reactHooks.configs.flat.recommended,
reactRefresh.configs.vite,
],
languageOptions: {
ecmaVersion: 2020,
globals: globals.browser,
},
},
])

13
index.html Normal file
View File

@ -0,0 +1,13 @@
<!doctype html>
<html lang="en">
<head>
<meta charset="UTF-8" />
<link rel="icon" type="image/svg+xml" href="/vite.svg" />
<meta name="viewport" content="width=device-width, initial-scale=1.0" />
<title>The Void Chamber</title>
</head>
<body>
<div id="root"></div>
<script type="module" src="/src/main.tsx"></script>
</body>
</html>

3686
package-lock.json generated Normal file

File diff suppressed because it is too large Load Diff

33
package.json Normal file
View File

@ -0,0 +1,33 @@
{
"name": "temp-project",
"private": true,
"version": "0.0.0",
"type": "module",
"scripts": {
"dev": "vite",
"build": "tsc -b && vite build",
"lint": "eslint .",
"preview": "vite preview"
},
"dependencies": {
"react": "^19.2.0",
"react-dom": "^19.2.0",
"react-router-dom": "^7.13.1"
},
"devDependencies": {
"@eslint/js": "^9.39.1",
"@tailwindcss/vite": "^4.2.1",
"@types/node": "^24.10.1",
"@types/react": "^19.2.7",
"@types/react-dom": "^19.2.3",
"@vitejs/plugin-react": "^5.1.1",
"eslint": "^9.39.1",
"eslint-plugin-react-hooks": "^7.0.1",
"eslint-plugin-react-refresh": "^0.4.24",
"globals": "^16.5.0",
"tailwindcss": "^4.2.1",
"typescript": "~5.9.3",
"typescript-eslint": "^8.48.0",
"vite": "^7.3.1"
}
}

1
public/vite.svg Normal file
View File

@ -0,0 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" class="iconify iconify--logos" width="31.88" height="32" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 257"><defs><linearGradient id="IconifyId1813088fe1fbc01fb466" x1="-.828%" x2="57.636%" y1="7.652%" y2="78.411%"><stop offset="0%" stop-color="#41D1FF"></stop><stop offset="100%" stop-color="#BD34FE"></stop></linearGradient><linearGradient id="IconifyId1813088fe1fbc01fb467" x1="43.376%" x2="50.316%" y1="2.242%" y2="89.03%"><stop offset="0%" stop-color="#FFEA83"></stop><stop offset="8.333%" stop-color="#FFDD35"></stop><stop offset="100%" stop-color="#FFA800"></stop></linearGradient></defs><path fill="url(#IconifyId1813088fe1fbc01fb466)" d="M255.153 37.938L134.897 252.976c-2.483 4.44-8.862 4.466-11.382.048L.875 37.958c-2.746-4.814 1.371-10.646 6.827-9.67l120.385 21.517a6.537 6.537 0 0 0 2.322-.004l117.867-21.483c5.438-.991 9.574 4.796 6.877 9.62Z"></path><path fill="url(#IconifyId1813088fe1fbc01fb467)" d="M185.432.063L96.44 17.501a3.268 3.268 0 0 0-2.634 3.014l-5.474 92.456a3.268 3.268 0 0 0 3.997 3.378l24.777-5.718c2.318-.535 4.413 1.507 3.936 3.838l-7.361 36.047c-.495 2.426 1.782 4.5 4.151 3.78l15.304-4.649c2.372-.72 4.652 1.36 4.15 3.788l-11.698 56.621c-.732 3.542 3.979 5.473 5.943 2.437l1.313-2.028l72.516-144.72c1.215-2.423-.88-5.186-3.54-4.672l-25.505 4.922c-2.396.462-4.435-1.77-3.759-4.114l16.646-57.705c.677-2.35-1.37-4.583-3.769-4.113Z"></path></svg>

After

Width:  |  Height:  |  Size: 1.5 KiB

View File

@ -58,7 +58,7 @@ Your task: Continue building the web application. Read the current state from WO
# Run opencode with the task
cd "$SCRIPT_DIR"
opencode --prompt "$TASK_PROMPT" 2>&1 | tee -a "$LOG_FILE"
/home/ernie/.opencode/bin/opencode run "$TASK_PROMPT" 2>&1 | tee -a "$LOG_FILE"
EXIT_CODE=${PIPESTATUS[0]}
if [ $EXIT_CODE -eq 0 ]; then

79
src/App.tsx Normal file
View File

@ -0,0 +1,79 @@
import { useState } from 'react'
import { BrowserRouter, Routes, Route, useNavigate } from 'react-router-dom'
import Chamber from './pages/Chamber'
function Landing() {
const [greeted, setGreeted] = useState(false)
const navigate = useNavigate()
const voidlings = [
{ name: 'Glip', color: 'bg-purple-400' },
{ name: 'Floop', color: 'bg-cyan-400' },
{ name: 'Norf', color: 'bg-pink-400' },
]
return (
<div className="min-h-screen flex flex-col items-center justify-center p-8">
<div className="absolute inset-0 overflow-hidden pointer-events-none">
<div className="absolute top-20 left-20 w-64 h-64 bg-purple-500/10 rounded-full blur-3xl" />
<div className="absolute bottom-20 right-20 w-96 h-96 bg-cyan-500/10 rounded-full blur-3xl" />
</div>
<h1 className="text-5xl font-bold mb-2 text-transparent bg-clip-text bg-gradient-to-r from-purple-400 via-pink-400 to-cyan-400 relative z-10">
The Void Chamber
</h1>
<p className="text-zinc-400 mb-8 text-lg relative z-10">
A pocket dimension for your digital companions
</p>
{!greeted ? (
<button
onClick={() => setGreeted(true)}
className="px-8 py-4 bg-zinc-800 hover:bg-zinc-700 rounded-2xl text-xl transition-all duration-300 hover:scale-105 hover:shadow-lg hover:shadow-purple-500/20 border border-zinc-700 relative z-10"
>
Awaken the Void
</button>
) : (
<div className="flex gap-6 mt-4 relative z-10">
{voidlings.map((v) => (
<div
key={v.name}
className={`${v.color} w-24 h-24 rounded-full flex items-center justify-center text-zinc-900 font-bold text-lg animate-pulse shadow-lg`}
>
{v.name}
</div>
))}
</div>
)}
<div className="mt-12 flex gap-4 relative z-10">
{greeted && (
<button
onClick={() => navigate('/chamber')}
className="px-6 py-3 bg-gradient-to-r from-purple-600 to-pink-600 hover:from-purple-500 hover:to-pink-500 rounded-xl text-lg transition-all duration-300 hover:scale-105 shadow-lg shadow-purple-500/25"
>
Enter the Chamber
</button>
)}
</div>
<p className="mt-12 text-zinc-500 text-sm relative z-10">
{greeted ? 'Your voidlings have awakened!' : 'Click to summon your first companions'}
</p>
</div>
)
}
function App() {
return (
<BrowserRouter>
<Routes>
<Route path="/" element={<Landing />} />
<Route path="/chamber" element={<Chamber />} />
</Routes>
</BrowserRouter>
)
}
export default App

1
src/assets/react.svg Normal file
View File

@ -0,0 +1 @@
<svg xmlns="http://www.w3.org/2000/svg" xmlns:xlink="http://www.w3.org/1999/xlink" aria-hidden="true" role="img" class="iconify iconify--logos" width="35.93" height="32" preserveAspectRatio="xMidYMid meet" viewBox="0 0 256 228"><path fill="#00D8FF" d="M210.483 73.824a171.49 171.49 0 0 0-8.24-2.597c.465-1.9.893-3.777 1.273-5.621c6.238-30.281 2.16-54.676-11.769-62.708c-13.355-7.7-35.196.329-57.254 19.526a171.23 171.23 0 0 0-6.375 5.848a155.866 155.866 0 0 0-4.241-3.917C100.759 3.829 77.587-4.822 63.673 3.233C50.33 10.957 46.379 33.89 51.995 62.588a170.974 170.974 0 0 0 1.892 8.48c-3.28.932-6.445 1.924-9.474 2.98C17.309 83.498 0 98.307 0 113.668c0 15.865 18.582 31.778 46.812 41.427a145.52 145.52 0 0 0 6.921 2.165a167.467 167.467 0 0 0-2.01 9.138c-5.354 28.2-1.173 50.591 12.134 58.266c13.744 7.926 36.812-.22 59.273-19.855a145.567 145.567 0 0 0 5.342-4.923a168.064 168.064 0 0 0 6.92 6.314c21.758 18.722 43.246 26.282 56.54 18.586c13.731-7.949 18.194-32.003 12.4-61.268a145.016 145.016 0 0 0-1.535-6.842c1.62-.48 3.21-.974 4.76-1.488c29.348-9.723 48.443-25.443 48.443-41.52c0-15.417-17.868-30.326-45.517-39.844Zm-6.365 70.984c-1.4.463-2.836.91-4.3 1.345c-3.24-10.257-7.612-21.163-12.963-32.432c5.106-11 9.31-21.767 12.459-31.957c2.619.758 5.16 1.557 7.61 2.4c23.69 8.156 38.14 20.213 38.14 29.504c0 9.896-15.606 22.743-40.946 31.14Zm-10.514 20.834c2.562 12.94 2.927 24.64 1.23 33.787c-1.524 8.219-4.59 13.698-8.382 15.893c-8.067 4.67-25.32-1.4-43.927-17.412a156.726 156.726 0 0 1-6.437-5.87c7.214-7.889 14.423-17.06 21.459-27.246c12.376-1.098 24.068-2.894 34.671-5.345a134.17 134.17 0 0 1 1.386 6.193ZM87.276 214.515c-7.882 2.783-14.16 2.863-17.955.675c-8.075-4.657-11.432-22.636-6.853-46.752a156.923 156.923 0 0 1 1.869-8.499c10.486 2.32 22.093 3.988 34.498 4.994c7.084 9.967 14.501 19.128 21.976 27.15a134.668 134.668 0 0 1-4.877 4.492c-9.933 8.682-19.886 14.842-28.658 17.94ZM50.35 144.747c-12.483-4.267-22.792-9.812-29.858-15.863c-6.35-5.437-9.555-10.836-9.555-15.216c0-9.322 13.897-21.212 37.076-29.293c2.813-.98 5.757-1.905 8.812-2.773c3.204 10.42 7.406 21.315 12.477 32.332c-5.137 11.18-9.399 22.249-12.634 32.792a134.718 134.718 0 0 1-6.318-1.979Zm12.378-84.26c-4.811-24.587-1.616-43.134 6.425-47.789c8.564-4.958 27.502 2.111 47.463 19.835a144.318 144.318 0 0 1 3.841 3.545c-7.438 7.987-14.787 17.08-21.808 26.988c-12.04 1.116-23.565 2.908-34.161 5.309a160.342 160.342 0 0 1-1.76-7.887Zm110.427 27.268a347.8 347.8 0 0 0-7.785-12.803c8.168 1.033 15.994 2.404 23.343 4.08c-2.206 7.072-4.956 14.465-8.193 22.045a381.151 381.151 0 0 0-7.365-13.322Zm-45.032-43.861c5.044 5.465 10.096 11.566 15.065 18.186a322.04 322.04 0 0 0-30.257-.006c4.974-6.559 10.069-12.652 15.192-18.18ZM82.802 87.83a323.167 323.167 0 0 0-7.227 13.238c-3.184-7.553-5.909-14.98-8.134-22.152c7.304-1.634 15.093-2.97 23.209-3.984a321.524 321.524 0 0 0-7.848 12.897Zm8.081 65.352c-8.385-.936-16.291-2.203-23.593-3.793c2.26-7.3 5.045-14.885 8.298-22.6a321.187 321.187 0 0 0 7.257 13.246c2.594 4.48 5.28 8.868 8.038 13.147Zm37.542 31.03c-5.184-5.592-10.354-11.779-15.403-18.433c4.902.192 9.899.29 14.978.29c5.218 0 10.376-.117 15.453-.343c-4.985 6.774-10.018 12.97-15.028 18.486Zm52.198-57.817c3.422 7.8 6.306 15.345 8.596 22.52c-7.422 1.694-15.436 3.058-23.88 4.071a382.417 382.417 0 0 0 7.859-13.026a347.403 347.403 0 0 0 7.425-13.565Zm-16.898 8.101a358.557 358.557 0 0 1-12.281 19.815a329.4 329.4 0 0 1-23.444.823c-7.967 0-15.716-.248-23.178-.732a310.202 310.202 0 0 1-12.513-19.846h.001a307.41 307.41 0 0 1-10.923-20.627a310.278 310.278 0 0 1 10.89-20.637l-.001.001a307.318 307.318 0 0 1 12.413-19.761c7.613-.576 15.42-.876 23.31-.876H128c7.926 0 15.743.303 23.354.883a329.357 329.357 0 0 1 12.335 19.695a358.489 358.489 0 0 1 11.036 20.54a329.472 329.472 0 0 1-11 20.722Zm22.56-122.124c8.572 4.944 11.906 24.881 6.52 51.026c-.344 1.668-.73 3.367-1.15 5.09c-10.622-2.452-22.155-4.275-34.23-5.408c-7.034-10.017-14.323-19.124-21.64-27.008a160.789 160.789 0 0 1 5.888-5.4c18.9-16.447 36.564-22.941 44.612-18.3ZM128 90.808c12.625 0 22.86 10.235 22.86 22.86s-10.235 22.86-22.86 22.86s-22.86-10.235-22.86-22.86s10.235-22.86 22.86-22.86Z"></path></svg>

After

Width:  |  Height:  |  Size: 4.0 KiB

25
src/index.css Normal file
View File

@ -0,0 +1,25 @@
@import "tailwindcss";
@keyframes float {
0%, 100% {
transform: translateY(0) translate(-50%, -50%);
}
50% {
transform: translateY(-20px) translate(-50%, -50%);
}
}
.animate-float {
animation: float 3s ease-in-out infinite;
}
:root {
font-family: 'Courier New', Courier, monospace;
}
body {
margin: 0;
min-height: 100vh;
background: linear-gradient(135deg, #1a1a2e 0%, #16213e 50%, #0f3460 100%);
color: #e4e4e7;
}

10
src/main.tsx Normal file
View File

@ -0,0 +1,10 @@
import { StrictMode } from 'react'
import { createRoot } from 'react-dom/client'
import './index.css'
import App from './App.tsx'
createRoot(document.getElementById('root')!).render(
<StrictMode>
<App />
</StrictMode>,
)

700
src/pages/Chamber.tsx Normal file
View File

@ -0,0 +1,700 @@
import { useState, useEffect } from 'react'
import { Link } from 'react-router-dom'
interface Voidling {
id: string
name: string
color: string
mood: 'idle' | 'happy' | 'curious' | 'sleepy'
type: 'wisp' | 'blob' | 'spark' | 'ember'
x: number
y: number
vx: number
vy: number
pets: number
}
type TimeOfDay = 'dawn' | 'day' | 'dusk' | 'night'
interface TimeCycle {
name: TimeOfDay
gradient: string
chamberBg: string
chamberBorder: string
orb1: string
orb2: string
orb3: string
voidlingMultiplier: number
description: string
}
const TIME_CYCLES: TimeCycle[] = [
{
name: 'dawn',
gradient: 'from-orange-300 via-pink-300 to-purple-400',
chamberBg: 'bg-orange-900/20',
chamberBorder: 'border-orange-700/30',
orb1: 'bg-orange-400/20',
orb2: 'bg-pink-400/20',
orb3: 'bg-purple-400/20',
voidlingMultiplier: 1.2,
description: 'The void stirs...'
},
{
name: 'day',
gradient: 'from-cyan-300 via-blue-300 to-purple-300',
chamberBg: 'bg-cyan-900/20',
chamberBorder: 'border-cyan-700/30',
orb1: 'bg-cyan-400/20',
orb2: 'bg-blue-400/20',
orb3: 'bg-purple-400/20',
voidlingMultiplier: 1.5,
description: 'The void is bright'
},
{
name: 'dusk',
gradient: 'from-purple-400 via-pink-400 to-orange-400',
chamberBg: 'bg-purple-900/20',
chamberBorder: 'border-purple-700/30',
orb1: 'bg-purple-400/20',
orb2: 'bg-pink-400/20',
orb3: 'bg-orange-400/20',
voidlingMultiplier: 1.2,
description: 'Shadows lengthen...'
},
{
name: 'night',
gradient: 'from-indigo-900 via-purple-900 to-black',
chamberBg: 'bg-indigo-950/40',
chamberBorder: 'border-indigo-800/40',
orb1: 'bg-indigo-500/10',
orb2: 'bg-purple-500/10',
orb3: 'bg-pink-500/10',
voidlingMultiplier: 0.5,
description: 'The void sleeps'
},
]
const TIME_ICONS: Record<TimeOfDay, string> = {
dawn: '🌅',
day: '☀️',
dusk: '🌆',
night: '🌙',
}
interface Particle {
id: number
x: number
y: number
size: number
speed: number
opacity: number
color: string
}
interface Achievement {
id: string
name: string
description: string
icon: string
condition: (voidlings: Voidling[], stats: UserStats) => boolean
}
interface UserStats {
totalPets: number
totalFeedings: number
totalVoidlings: number
sessions: number
}
const VOIDLING_TYPES = [
{ type: 'wisp', color: 'bg-purple-400', glow: 'shadow-purple-500/50', shape: 'rounded-full', description: 'Ethereal and floaty' },
{ type: 'blob', color: 'bg-cyan-400', glow: 'shadow-cyan-500/50', shape: 'rounded-[40%]', description: 'Bouncy and playful' },
{ type: 'spark', color: 'bg-amber-400', glow: 'shadow-amber-500/50', shape: 'rounded-sm', description: 'Energetic and quick' },
{ type: 'ember', color: 'bg-rose-400', glow: 'shadow-rose-500/50', shape: 'rounded-full', description: 'Warm and sleepy' },
]
const ACHIEVEMENTS: Achievement[] = [
{ id: 'first_pet', name: 'Gentle Touch', description: 'Pet your first voidling', icon: '✋', condition: (_v, s) => s.totalPets >= 1 },
{ id: 'ten_pets', name: 'Frienemy', description: 'Pet voidlings 10 times', icon: '🤝', condition: (_v, s) => s.totalPets >= 10 },
{ id: 'fifty_pets', name: 'Void Whisperer', description: 'Pet voidlings 50 times', icon: '🔮', condition: (_v, s) => s.totalPets >= 50 },
{ id: 'first_feeding', name: 'Nourisher', description: 'Feed your first voidling', icon: '◕', condition: (_v, s) => s.totalFeedings >= 1 },
{ id: 'collector', name: 'Collector', description: 'Have 5 different voidlings', icon: '📦', condition: (v, _s) => v.length >= 5 },
{ id: 'variety', name: 'Biodiversity', description: 'Have all 4 types of voidlings', icon: '🌈', condition: (v) => { const types = new Set(v.map(x => x.type)); return types.size >= 4; } },
{ id: 'parent', name: 'Protective Parent', description: 'Have 10 voidlings', icon: '👨‍👩‍👧‍👦', condition: (v, _s) => v.length >= 10 },
{ id: 'curious', name: 'Curious Mind', description: 'Have a curious voidling', icon: '❓', condition: (v) => v.some(x => x.mood === 'curious') },
{ id: 'sleepy_boys', name: 'Sleepy Boys', description: 'Have a sleepy voidling', icon: '😴', condition: (v) => v.some(x => x.mood === 'sleepy') },
{ id: 'happy_home', name: 'Happy Home', description: 'Have 3 happy voidlings', icon: '☺️', condition: (v) => v.filter(x => x.mood === 'happy').length >= 3 },
]
const MOOD_EMOJIS = {
idle: '◉',
happy: '✧',
curious: '❓',
sleepy: '💤',
}
const PARTICLE_COLORS = ['bg-purple-400/30', 'bg-cyan-400/30', 'bg-pink-400/30', 'bg-amber-400/30']
function getRandomType(): Voidling['type'] {
const types: Voidling['type'][] = ['wisp', 'blob', 'spark', 'ember']
return types[Math.floor(Math.random() * types.length)]
}
function getTypeStyle(type: Voidling['type']) {
return VOIDLING_TYPES.find(t => t.type === type) || VOIDLING_TYPES[0]
}
function getRandomPosition() {
return {
x: Math.random() * 80 + 10,
y: Math.random() * 60 + 20,
vx: (Math.random() - 0.5) * 0.3,
vy: (Math.random() - 0.5) * 0.3,
}
}
function getRandomMood(): Voidling['mood'] {
const moods: Voidling['mood'][] = ['idle', 'happy', 'curious', 'sleepy']
return moods[Math.floor(Math.random() * moods.length)]
}
function generateId() {
return Math.random().toString(36).substring(2, 9)
}
function getTypeInfo(type: Voidling['type']) {
return VOIDLING_TYPES.find(t => t.type === type) || VOIDLING_TYPES[0]
}
export default function Chamber() {
const [voidlings, setVoidlings] = useState<Voidling[]>([])
const [namingVoidling, setNamingVoidling] = useState<string | null>(null)
const [newName, setNewName] = useState('')
const [particles, setParticles] = useState<Particle[]>([])
const [feedingId, setFeedingId] = useState<string | null>(null)
const [pettingId, setPettingId] = useState<string | null>(null)
const [showAchievements, setShowAchievements] = useState(false)
const [unlockedAchievements, setUnlockedAchievements] = useState<string[]>([])
const [newAchievement, setNewAchievement] = useState<Achievement | null>(null)
const [userStats, setUserStats] = useState<UserStats>({
totalPets: 0,
totalFeedings: 0,
totalVoidlings: 0,
sessions: 1,
})
const [timeOfDay, setTimeOfDay] = useState<TimeOfDay>('night')
const [isAutoCycle, setIsAutoCycle] = useState(true)
const [cycleProgress, setCycleProgress] = useState(0)
useEffect(() => {
const savedVoidlings = localStorage.getItem('voidlings')
if (savedVoidlings) {
try {
setVoidlings(JSON.parse(savedVoidlings))
} catch {
createStarterVoidlings()
}
} else {
createStarterVoidlings()
}
const savedAchievements = localStorage.getItem('voidling_achievements')
if (savedAchievements) {
try {
setUnlockedAchievements(JSON.parse(savedAchievements))
} catch {}
}
const savedStats = localStorage.getItem('voidling_stats')
if (savedStats) {
try {
const stats = JSON.parse(savedStats)
stats.sessions = (stats.sessions || 0) + 1
setUserStats(stats)
} catch {}
}
}, [])
useEffect(() => {
localStorage.setItem('voidlings', JSON.stringify(voidlings))
setUserStats(prev => {
const newStats = { ...prev, totalVoidlings: voidlings.length }
localStorage.setItem('voidling_stats', JSON.stringify(newStats))
return newStats
})
}, [voidlings])
useEffect(() => {
localStorage.setItem('voidling_achievements', JSON.stringify(unlockedAchievements))
}, [unlockedAchievements])
useEffect(() => {
ACHIEVEMENTS.forEach(achievement => {
if (!unlockedAchievements.includes(achievement.id)) {
if (achievement.condition(voidlings, userStats)) {
setUnlockedAchievements(prev => [...prev, achievement.id])
setNewAchievement(achievement)
setTimeout(() => setNewAchievement(null), 3000)
}
}
})
}, [voidlings, userStats])
useEffect(() => {
if (!isAutoCycle) return
const cycleDuration = 60000
const updateInterval = 500
const interval = setInterval(() => {
setCycleProgress(prev => {
const newProgress = prev + (updateInterval / cycleDuration) * TIME_CYCLES.length
if (newProgress >= TIME_CYCLES.length) {
return 0
}
return newProgress
})
}, updateInterval)
return () => clearInterval(interval)
}, [isAutoCycle])
useEffect(() => {
const currentIndex = Math.floor(cycleProgress)
if (TIME_CYCLES[currentIndex]) {
setTimeOfDay(TIME_CYCLES[currentIndex].name)
}
}, [cycleProgress])
useEffect(() => {
if (timeOfDay === 'night') {
setVoidlings(prev => prev.map(v => {
if (v.mood !== 'sleepy' && Math.random() > 0.7) {
return { ...v, mood: 'sleepy' as const }
}
return v
}))
}
}, [timeOfDay])
useEffect(() => {
const interval = setInterval(() => {
setParticles(prev => {
const newParticles: Particle[] = prev
.map(p => ({
...p,
y: p.y - p.speed,
opacity: p.opacity - 0.005,
}))
.filter(p => p.opacity > 0)
if (newParticles.length < 30 && Math.random() > 0.7) {
newParticles.push({
id: Date.now() + Math.random(),
x: Math.random() * 100,
y: 100,
size: Math.random() * 4 + 2,
speed: Math.random() * 0.3 + 0.1,
opacity: Math.random() * 0.5 + 0.3,
color: PARTICLE_COLORS[Math.floor(Math.random() * PARTICLE_COLORS.length)],
})
}
return newParticles
})
}, 50)
return () => clearInterval(interval)
}, [])
useEffect(() => {
const currentTimeCycle = TIME_CYCLES.find(t => t.name === timeOfDay) || TIME_CYCLES[0]
const multiplier = currentTimeCycle.voidlingMultiplier
const interval = setInterval(() => {
setVoidlings(prev => prev.map(v => {
let { x, y, vx, vy } = v
if (v.mood === 'sleepy') {
vx *= 0.95
vy *= 0.95
} else if (v.mood === 'happy') {
vx += (Math.random() - 0.5) * 0.2 * multiplier
vy += (Math.random() - 0.5) * 0.2 * multiplier
} else if (v.mood === 'curious') {
vx += (Math.random() - 0.5) * 0.1 * multiplier
vy += (Math.random() - 0.5) * 0.1 * multiplier
}
if (v.type === 'spark') {
vx *= 1.02
vy *= 1.02
if (Math.abs(vx) > 1) vx = vx > 0 ? 1 : -1
if (Math.abs(vy) > 1) vy = vy > 0 ? 1 : -1
}
x += vx * multiplier
y += vy * multiplier
if (x < 5 || x > 95) { vx *= -1; x = Math.max(5, Math.min(95, x)) }
if (y < 10 || y > 90) { vy *= -1; y = Math.max(10, Math.min(90, y)) }
return { ...v, x, y, vx, vy }
}))
}, 100)
return () => clearInterval(interval)
}, [timeOfDay])
function createStarterVoidlings() {
const starters: Voidling[] = [
{ id: generateId(), name: 'Glip', color: 'bg-purple-400', mood: 'idle', type: 'wisp', ...getRandomPosition(), pets: 0 },
{ id: generateId(), name: 'Floop', color: 'bg-cyan-400', mood: 'happy', type: 'blob', ...getRandomPosition(), pets: 0 },
{ id: generateId(), name: 'Norf', color: 'bg-pink-400', mood: 'curious', type: 'spark', ...getRandomPosition(), pets: 0 },
]
setVoidlings(starters)
}
function spawnVoidling() {
const pos = getRandomPosition()
const type = getRandomType()
const typeStyles = getTypeStyle(type)
const newVoidling: Voidling = {
id: generateId(),
name: '???',
color: typeStyles.color,
mood: getRandomMood(),
type: type,
x: pos.x,
y: pos.y,
vx: pos.vx,
vy: pos.vy,
pets: 0,
}
setVoidlings([...voidlings, newVoidling])
setNamingVoidling(newVoidling.id)
setNewName('')
}
function startNaming(id: string) {
setNamingVoidling(id)
const v = voidlings.find(v => v.id === id)
setNewName(v?.name === '???' ? '' : v?.name || '')
}
function finishNaming(id: string) {
if (newName.trim()) {
setVoidlings(voidlings.map(v =>
v.id === id ? { ...v, name: newName.trim() } : v
))
}
setNamingVoidling(null)
setNewName('')
}
function changeMood(id: string) {
const moods: Voidling['mood'][] = ['idle', 'happy', 'curious', 'sleepy']
setVoidlings(voidlings.map(v => {
if (v.id === id) {
const currentIndex = moods.indexOf(v.mood)
const nextMood = moods[(currentIndex + 1) % moods.length]
return { ...v, mood: nextMood }
}
return v
}))
}
function feedVoidling(id: string) {
setFeedingId(id)
setVoidlings(voidlings.map(v => {
if (v.id === id) {
return { ...v, mood: 'happy', vy: v.vy - 0.5 }
}
return v
}))
setUserStats(prev => {
const newStats = { ...prev, totalFeedings: prev.totalFeedings + 1 }
localStorage.setItem('voidling_stats', JSON.stringify(newStats))
return newStats
})
setTimeout(() => setFeedingId(null), 500)
}
function petVoidling(id: string) {
setPettingId(id)
setVoidlings(voidlings.map(v => {
if (v.id === id) {
return { ...v, mood: 'happy', pets: (v.pets || 0) + 1 }
}
return v
}))
setUserStats(prev => {
const newStats = { ...prev, totalPets: prev.totalPets + 1 }
localStorage.setItem('voidling_stats', JSON.stringify(newStats))
return newStats
})
setTimeout(() => setPettingId(null), 300)
}
function releaseVoidling(id: string) {
setVoidlings(voidlings.filter(v => v.id !== id))
}
const getMoodAnimation = (mood: Voidling['mood']) => {
switch (mood) {
case 'happy': return 'animate-bounce'
case 'sleepy': return 'animate-pulse'
case 'curious': return 'animate-ping'
default: return ''
}
}
const currentTimeCycle = TIME_CYCLES.find(t => t.name === timeOfDay) || TIME_CYCLES[0]
const progressInPhase = cycleProgress % 1
return (
<div className={`min-h-screen p-8 relative overflow-hidden transition-colors duration-1000 bg-gradient-to-br ${currentTimeCycle.gradient}`}>
<div className="absolute inset-0 pointer-events-none">
{particles.map(p => (
<div
key={p.id}
className={`absolute rounded-full ${p.color}`}
style={{
left: `${p.x}%`,
top: `${p.y}%`,
width: p.size,
height: p.size,
opacity: p.opacity,
}}
/>
))}
<div className="absolute top-0 left-1/4 w-96 h-96 bg-purple-500/5 rounded-full blur-3xl" />
<div className="absolute bottom-0 right-1/4 w-96 h-96 bg-cyan-500/5 rounded-full blur-3xl" />
<div className="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 w-[600px] h-[600px] bg-gradient-radial from-purple-500/5 to-transparent rounded-full" />
</div>
<div className="max-w-6xl mx-auto relative z-10">
<div className="flex items-center justify-between mb-8">
<Link
to="/"
className="text-zinc-500 hover:text-zinc-300 transition-colors text-sm"
>
Back to Portal
</Link>
<h1 className="text-2xl font-bold text-transparent bg-clip-text bg-gradient-to-r from-purple-400 via-pink-400 to-cyan-400">
The Void Chamber
</h1>
<div className="flex gap-2">
<div className="flex items-center gap-2 px-3 py-2 bg-zinc-800/80 rounded-xl border border-zinc-700">
<span className="text-lg" title={currentTimeCycle.description}>{TIME_ICONS[timeOfDay]}</span>
<div className="flex flex-col">
<span className="text-xs capitalize text-zinc-300">{timeOfDay}</span>
<div className="w-16 h-1 bg-zinc-700 rounded-full overflow-hidden">
<div
className="h-full bg-purple-400 transition-all duration-300"
style={{ width: `${progressInPhase * 100}%` }}
/>
</div>
</div>
<button
onClick={() => setIsAutoCycle(!isAutoCycle)}
className={`text-xs px-2 py-1 rounded ${isAutoCycle ? 'bg-purple-600' : 'bg-zinc-600'} hover:bg-purple-500 transition-colors`}
title={isAutoCycle ? 'Auto cycle on' : 'Auto cycle off'}
>
{isAutoCycle ? 'AUTO' : 'MANUAL'}
</button>
{!isAutoCycle && (
<div className="flex gap-1">
{TIME_CYCLES.map((t) => (
<button
key={t.name}
onClick={() => setTimeOfDay(t.name)}
className={`text-xs px-2 py-1 rounded transition-colors ${timeOfDay === t.name ? 'bg-purple-600' : 'bg-zinc-600 hover:bg-zinc-500'}`}
>
{TIME_ICONS[t.name]}
</button>
))}
</div>
)}
</div>
<button
onClick={() => setShowAchievements(!showAchievements)}
className="px-4 py-2 bg-zinc-800 hover:bg-zinc-700 rounded-xl text-sm transition-all duration-200 hover:scale-105 border border-zinc-700 flex items-center gap-2"
>
🏆 <span className="hidden sm:inline">Achievements</span>
<span className="bg-purple-600 text-xs px-1.5 rounded-full">{unlockedAchievements.length}/{ACHIEVEMENTS.length}</span>
</button>
<button
onClick={spawnVoidling}
className="px-4 py-2 bg-zinc-800 hover:bg-zinc-700 rounded-xl text-sm transition-all duration-200 hover:scale-105 border border-zinc-700"
>
+ Summon Voidling
</button>
</div>
</div>
<div className={`relative w-full h-[70vh] rounded-3xl border overflow-hidden transition-colors duration-1000 ${currentTimeCycle.chamberBg} ${currentTimeCycle.chamberBorder}`}>
<div className="absolute inset-0">
<div className={`absolute top-10 left-10 w-32 h-32 ${currentTimeCycle.orb1} rounded-full blur-2xl animate-pulse`} />
<div className={`absolute bottom-20 right-20 w-40 h-40 ${currentTimeCycle.orb2} rounded-full blur-2xl animate-pulse delay-500`} />
<div className={`absolute top-1/2 left-1/3 w-24 h-24 ${currentTimeCycle.orb3} rounded-full blur-2xl animate-pulse delay-1000`} />
</div>
{voidlings.length === 0 && (
<div className="absolute inset-0 flex items-center justify-center text-zinc-500">
<p>The chamber feels empty... Summon a voidling to begin.</p>
</div>
)}
{voidlings.map((voidling) => {
const typeInfo = getTypeInfo(voidling.type)
return (
<div
key={voidling.id}
className="absolute group cursor-pointer transition-all duration-300"
style={{
left: `${voidling.x}%`,
top: `${voidling.y}%`,
transform: 'translate(-50%, -50%)',
}}
onClick={() => changeMood(voidling.id)}
onDoubleClick={(e) => { e.stopPropagation(); startNaming(voidling.id) }}
>
<div
className={`
${voidling.color}
${typeInfo.shape}
w-20 h-20
flex items-center justify-center
text-zinc-900 font-bold text-lg
transition-all duration-300
hover:scale-110
shadow-lg ${typeInfo.glow}
${getMoodAnimation(voidling.mood)}
${feedingId === voidling.id ? 'scale-125' : ''}
border-4 border-zinc-900/20
`}
>
<span className="text-2xl filter drop-shadow-md">{MOOD_EMOJIS[voidling.mood]}</span>
</div>
<div className="absolute -bottom-8 left-1/2 -translate-x-1/2 whitespace-nowrap flex flex-col items-center gap-1">
{namingVoidling === voidling.id ? (
<input
autoFocus
type="text"
value={newName}
onChange={(e) => setNewName(e.target.value)}
onBlur={() => finishNaming(voidling.id)}
onKeyDown={(e) => {
if (e.key === 'Enter') finishNaming(voidling.id)
}}
className="bg-zinc-800 border border-zinc-600 rounded-lg px-2 py-1 text-xs text-center w-24 focus:outline-none focus:border-purple-400"
onClick={(e) => e.stopPropagation()}
/>
) : (
<>
<span className="text-xs text-zinc-400 bg-zinc-900/80 px-2 py-1 rounded-lg">
{voidling.name}
</span>
<span className="text-[10px] text-zinc-600 capitalize">
{voidling.type}
</span>
</>
)}
</div>
<div className="absolute -top-2 -right-2 flex gap-1">
<button
onClick={(e) => {
e.stopPropagation()
petVoidling(voidling.id)
}}
className={`w-6 h-6 bg-pink-900/80 hover:bg-pink-700 rounded-full text-white text-xs opacity-0 group-hover:opacity-100 transition-opacity flex items-center justify-center ${pettingId === voidling.id ? 'scale-125' : ''}`}
title="Pet"
>
</button>
<button
onClick={(e) => {
e.stopPropagation()
feedVoidling(voidling.id)
}}
className="w-6 h-6 bg-amber-900/80 hover:bg-amber-700 rounded-full text-white text-xs opacity-0 group-hover:opacity-100 transition-opacity flex items-center justify-center"
title="Feed"
>
</button>
<button
onClick={(e) => {
e.stopPropagation()
releaseVoidling(voidling.id)
}}
className="w-6 h-6 bg-red-900/80 hover:bg-red-700 rounded-full text-white text-xs opacity-0 group-hover:opacity-100 transition-opacity"
>
×
</button>
</div>
</div>
)
})}
</div>
<div className="mt-6 text-center text-zinc-500 text-sm">
<p>Click: change mood Double-click: rename : pet : feed ×: release</p>
<p className="mt-2">Your voidlings: {voidlings.length}</p>
<div className="mt-3 flex justify-center gap-4 text-xs text-zinc-600">
{VOIDLING_TYPES.map(t => (
<span key={t.type} className="flex items-center gap-1">
<span className={`w-2 h-2 rounded-full ${t.color}`} />
{t.type}
</span>
))}
</div>
</div>
</div>
{showAchievements && (
<div className="fixed inset-0 bg-black/60 flex items-center justify-center z-50 p-4" onClick={() => setShowAchievements(false)}>
<div className="bg-zinc-900 rounded-2xl p-6 max-w-md w-full border border-zinc-700" onClick={e => e.stopPropagation()}>
<div className="flex justify-between items-center mb-4">
<h2 className="text-xl font-bold text-transparent bg-clip-text bg-gradient-to-r from-purple-400 via-pink-400 to-cyan-400">
Achievements
</h2>
<button onClick={() => setShowAchievements(false)} className="text-zinc-500 hover:text-zinc-300">×</button>
</div>
<div className="grid grid-cols-2 gap-3 max-h-80 overflow-y-auto">
{ACHIEVEMENTS.map(achievement => {
const unlocked = unlockedAchievements.includes(achievement.id)
return (
<div
key={achievement.id}
className={`p-3 rounded-xl border ${unlocked ? 'bg-zinc-800 border-purple-500/50' : 'bg-zinc-800/50 border-zinc-700 opacity-50'}`}
>
<div className="text-2xl mb-1">{achievement.icon}</div>
<div className="font-medium text-sm">{achievement.name}</div>
<div className="text-xs text-zinc-500">{achievement.description}</div>
</div>
)
})}
</div>
<div className="mt-4 pt-4 border-t border-zinc-700 text-xs text-zinc-500">
<p>Stats: {userStats.totalPets} pets {userStats.totalFeedings} feedings {userStats.sessions} sessions</p>
</div>
</div>
</div>
)}
{newAchievement && (
<div className="fixed top-8 right-8 bg-gradient-to-r from-purple-600 to-pink-600 p-4 rounded-xl shadow-lg animate-bounce z-50">
<div className="flex items-center gap-3">
<span className="text-3xl">{newAchievement.icon}</span>
<div>
<div className="font-bold text-white">Achievement Unlocked!</div>
<div className="text-white/80 text-sm">{newAchievement.name}</div>
<div className="text-white/60 text-xs">{newAchievement.description}</div>
</div>
</div>
</div>
)}
</div>
)
}

28
tsconfig.app.json Normal file
View File

@ -0,0 +1,28 @@
{
"compilerOptions": {
"tsBuildInfoFile": "./node_modules/.tmp/tsconfig.app.tsbuildinfo",
"target": "ES2022",
"useDefineForClassFields": true,
"lib": ["ES2022", "DOM", "DOM.Iterable"],
"module": "ESNext",
"types": ["vite/client"],
"skipLibCheck": true,
/* Bundler mode */
"moduleResolution": "bundler",
"allowImportingTsExtensions": true,
"verbatimModuleSyntax": true,
"moduleDetection": "force",
"noEmit": true,
"jsx": "react-jsx",
/* Linting */
"strict": true,
"noUnusedLocals": true,
"noUnusedParameters": true,
"erasableSyntaxOnly": true,
"noFallthroughCasesInSwitch": true,
"noUncheckedSideEffectImports": true
},
"include": ["src"]
}

7
tsconfig.json Normal file
View File

@ -0,0 +1,7 @@
{
"files": [],
"references": [
{ "path": "./tsconfig.app.json" },
{ "path": "./tsconfig.node.json" }
]
}

26
tsconfig.node.json Normal file
View File

@ -0,0 +1,26 @@
{
"compilerOptions": {
"tsBuildInfoFile": "./node_modules/.tmp/tsconfig.node.tsbuildinfo",
"target": "ES2023",
"lib": ["ES2023"],
"module": "ESNext",
"types": ["node"],
"skipLibCheck": true,
/* Bundler mode */
"moduleResolution": "bundler",
"allowImportingTsExtensions": true,
"verbatimModuleSyntax": true,
"moduleDetection": "force",
"noEmit": true,
/* Linting */
"strict": true,
"noUnusedLocals": true,
"noUnusedParameters": true,
"erasableSyntaxOnly": true,
"noFallthroughCasesInSwitch": true,
"noUncheckedSideEffectImports": true
},
"include": ["vite.config.ts"]
}

8
vite.config.ts Normal file
View File

@ -0,0 +1,8 @@
import { defineConfig } from 'vite'
import react from '@vitejs/plugin-react'
import tailwindcss from '@tailwindcss/vite'
// https://vite.dev/config/
export default defineConfig({
plugins: [react(), tailwindcss()],
})