Add particle effects, voidling types, and mood animations

- Added ambient particle system with floating particles
- Added 4 voidling types: Wisp, Blob, Spark, Ember with unique behaviors
- Added mood-specific animations (bounce, pulse, ping)
- Added feeding interaction
- Added glow effects and atmospheric lighting
- Voidlings now move autonomously with type-specific behaviors
This commit is contained in:
Ernie Cook
2026-03-02 10:06:50 -05:00
parent af5e31269c
commit 7d419a0f7b
2 changed files with 249 additions and 80 deletions

View File

@ -13,6 +13,9 @@ A whimsical pocket dimension where digital companions called "Voidlings" float a
- [x] Main Chamber view created with floating voidlings
- [x] Ability to name and rename voidlings
- [x] localStorage persistence for voidlings
- [x] Particle effects and ambient glows added
- [x] Voidling types/classes with different behaviors
- [x] Mood-specific animations
### In Progress
(None yet)
@ -26,14 +29,19 @@ A whimsical pocket dimension where digital companions called "Voidlings" float a
- Added ability to summon, name, rename, and release voidlings
- Added localStorage persistence to remember voidlings between sessions
- Added mood system (idle, happy, curious, sleepy) with click interaction
- Added particle effects and ambient glows for atmosphere
- Added 4 voidling types: Wisp (ethereal), Blob (bouncy), Spark (energetic), Ember (warm)
- Added voidling behaviors: spark moves faster, sleepy slows down, happy gets energetic
- Added mood-specific animations (bounce, pulse, ping)
- Added feeding interaction
### Next Steps
1. Add more visual effects (particles, glows)
2. Add voidling interactions (feeding, playing)
3. Add sound effects
4. Add voidling types/classes with different behaviors
5. Add animations for different moods
1. Add sound effects
2. Add more voidling interactions (playing, petting)
3. Add achievements or collection system
4. Add voidling shop/trading
5. Add night/day cycle
---
*Last updated: Session 2 complete - Chamber view with interactive voidlings added*
*Last updated: Session 3 complete - Added particle effects, voidling types, and mood animations*