Add particle effects, voidling types, and mood animations
- Added ambient particle system with floating particles - Added 4 voidling types: Wisp, Blob, Spark, Ember with unique behaviors - Added mood-specific animations (bounce, pulse, ping) - Added feeding interaction - Added glow effects and atmospheric lighting - Voidlings now move autonomously with type-specific behaviors
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WORKLOG.md
20
WORKLOG.md
@ -13,6 +13,9 @@ A whimsical pocket dimension where digital companions called "Voidlings" float a
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- [x] Main Chamber view created with floating voidlings
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- [x] Ability to name and rename voidlings
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- [x] localStorage persistence for voidlings
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- [x] Particle effects and ambient glows added
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- [x] Voidling types/classes with different behaviors
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- [x] Mood-specific animations
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### In Progress
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(None yet)
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@ -26,14 +29,19 @@ A whimsical pocket dimension where digital companions called "Voidlings" float a
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- Added ability to summon, name, rename, and release voidlings
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- Added localStorage persistence to remember voidlings between sessions
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- Added mood system (idle, happy, curious, sleepy) with click interaction
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- Added particle effects and ambient glows for atmosphere
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- Added 4 voidling types: Wisp (ethereal), Blob (bouncy), Spark (energetic), Ember (warm)
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- Added voidling behaviors: spark moves faster, sleepy slows down, happy gets energetic
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- Added mood-specific animations (bounce, pulse, ping)
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- Added feeding interaction
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### Next Steps
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1. Add more visual effects (particles, glows)
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2. Add voidling interactions (feeding, playing)
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3. Add sound effects
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4. Add voidling types/classes with different behaviors
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5. Add animations for different moods
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1. Add sound effects
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2. Add more voidling interactions (playing, petting)
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3. Add achievements or collection system
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4. Add voidling shop/trading
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5. Add night/day cycle
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---
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*Last updated: Session 2 complete - Chamber view with interactive voidlings added*
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*Last updated: Session 3 complete - Added particle effects, voidling types, and mood animations*
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