ethanglide
0e3b79dc88
Previously, a new socket was being opened and closed on every call. Now, there is one socket per client which is used continuously until the connection closes.
67 lines
1.5 KiB
C++
67 lines
1.5 KiB
C++
#include "Client.hpp"
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#include "Request.hpp"
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#include "Response.hpp"
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#include <sys/socket.h>
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#include <arpa/inet.h>
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#include <stdexcept>
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#include <unistd.h>
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int msgIdCounter = 0;
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namespace eRPC
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{
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Client::Client(std::string host, int port) : sockfd(-1), serverAddress()
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{
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sockaddr_in serverAddress;
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serverAddress.sin_family = AF_INET;
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serverAddress.sin_port = htons(port);
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if (inet_pton(AF_INET, host.c_str(), &serverAddress.sin_addr) <= 0)
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{
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throw std::runtime_error("Invalid address");
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}
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this->serverAddress = serverAddress;
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if ((sockfd = socket(AF_INET, SOCK_STREAM, 0)) < 0)
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{
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throw std::runtime_error("Failed to create socket");
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}
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if (connect(sockfd, (sockaddr *)&serverAddress, sizeof(serverAddress)) < 0)
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{
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throw std::runtime_error("Failed to connect to server");
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}
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}
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Client::~Client()
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{
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Request request(msgIdCounter++, "disconnect", {});
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auto serialized = request.serialize();
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write(sockfd, serialized.c_str(), serialized.size() + 1);
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close(sockfd);
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sockfd = -1;
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}
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std::string Client::call(std::string method, std::vector<std::string> params)
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{
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Request request(msgIdCounter++, method, params);
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auto serialized = request.serialize();
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write(sockfd, serialized.c_str(), serialized.size() + 1);
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char buffer[1024] = {0};
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read(sockfd, buffer, 1024);
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Response response(buffer);
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if (!response.isOk())
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{
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throw std::runtime_error(response.getResult());
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}
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return response.getResult();
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}
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} |