- Added ambient particle system with floating particles - Added 4 voidling types: Wisp, Blob, Spark, Ember with unique behaviors - Added mood-specific animations (bounce, pulse, ping) - Added feeding interaction - Added glow effects and atmospheric lighting - Voidlings now move autonomously with type-specific behaviors
394 lines
13 KiB
TypeScript
394 lines
13 KiB
TypeScript
import { useState, useEffect } from 'react'
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import { Link } from 'react-router-dom'
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interface Voidling {
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id: string
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name: string
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color: string
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mood: 'idle' | 'happy' | 'curious' | 'sleepy'
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type: 'wisp' | 'blob' | 'spark' | 'ember'
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x: number
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y: number
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vx: number
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vy: number
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}
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interface Particle {
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id: number
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x: number
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y: number
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size: number
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speed: number
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opacity: number
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color: string
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}
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const VOIDLING_TYPES = [
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{ type: 'wisp', color: 'bg-purple-400', glow: 'shadow-purple-500/50', shape: 'rounded-full', description: 'Ethereal and floaty' },
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{ type: 'blob', color: 'bg-cyan-400', glow: 'shadow-cyan-500/50', shape: 'rounded-[40%]', description: 'Bouncy and playful' },
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{ type: 'spark', color: 'bg-amber-400', glow: 'shadow-amber-500/50', shape: 'rounded-sm', description: 'Energetic and quick' },
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{ type: 'ember', color: 'bg-rose-400', glow: 'shadow-rose-500/50', shape: 'rounded-full', description: 'Warm and sleepy' },
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]
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const MOOD_EMOJIS = {
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idle: '◉',
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happy: '✧',
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curious: '❓',
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sleepy: '💤',
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}
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const PARTICLE_COLORS = ['bg-purple-400/30', 'bg-cyan-400/30', 'bg-pink-400/30', 'bg-amber-400/30']
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function getRandomType(): Voidling['type'] {
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const types: Voidling['type'][] = ['wisp', 'blob', 'spark', 'ember']
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return types[Math.floor(Math.random() * types.length)]
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}
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function getTypeStyle(type: Voidling['type']) {
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return VOIDLING_TYPES.find(t => t.type === type) || VOIDLING_TYPES[0]
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}
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function getRandomPosition() {
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return {
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x: Math.random() * 80 + 10,
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y: Math.random() * 60 + 20,
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vx: (Math.random() - 0.5) * 0.3,
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vy: (Math.random() - 0.5) * 0.3,
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}
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}
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function getRandomMood(): Voidling['mood'] {
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const moods: Voidling['mood'][] = ['idle', 'happy', 'curious', 'sleepy']
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return moods[Math.floor(Math.random() * moods.length)]
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}
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function generateId() {
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return Math.random().toString(36).substring(2, 9)
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}
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function getTypeInfo(type: Voidling['type']) {
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return VOIDLING_TYPES.find(t => t.type === type) || VOIDLING_TYPES[0]
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}
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export default function Chamber() {
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const [voidlings, setVoidlings] = useState<Voidling[]>([])
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const [namingVoidling, setNamingVoidling] = useState<string | null>(null)
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const [newName, setNewName] = useState('')
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const [particles, setParticles] = useState<Particle[]>([])
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const [feedingId, setFeedingId] = useState<string | null>(null)
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useEffect(() => {
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const saved = localStorage.getItem('voidlings')
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if (saved) {
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try {
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setVoidlings(JSON.parse(saved))
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} catch {
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createStarterVoidlings()
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}
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} else {
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createStarterVoidlings()
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}
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}, [])
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useEffect(() => {
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localStorage.setItem('voidlings', JSON.stringify(voidlings))
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}, [voidlings])
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useEffect(() => {
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const interval = setInterval(() => {
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setParticles(prev => {
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const newParticles: Particle[] = prev
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.map(p => ({
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...p,
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y: p.y - p.speed,
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opacity: p.opacity - 0.005,
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}))
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.filter(p => p.opacity > 0)
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if (newParticles.length < 30 && Math.random() > 0.7) {
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newParticles.push({
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id: Date.now() + Math.random(),
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x: Math.random() * 100,
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y: 100,
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size: Math.random() * 4 + 2,
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speed: Math.random() * 0.3 + 0.1,
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opacity: Math.random() * 0.5 + 0.3,
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color: PARTICLE_COLORS[Math.floor(Math.random() * PARTICLE_COLORS.length)],
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})
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}
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return newParticles
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})
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}, 50)
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return () => clearInterval(interval)
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}, [])
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useEffect(() => {
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const interval = setInterval(() => {
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setVoidlings(prev => prev.map(v => {
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let { x, y, vx, vy } = v
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if (v.mood === 'sleepy') {
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vx *= 0.95
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vy *= 0.95
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} else if (v.mood === 'happy') {
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vx += (Math.random() - 0.5) * 0.2
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vy += (Math.random() - 0.5) * 0.2
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} else if (v.mood === 'curious') {
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vx += (Math.random() - 0.5) * 0.1
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vy += (Math.random() - 0.5) * 0.1
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}
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if (v.type === 'spark') {
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vx *= 1.02
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vy *= 1.02
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if (Math.abs(vx) > 1) vx = vx > 0 ? 1 : -1
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if (Math.abs(vy) > 1) vy = vy > 0 ? 1 : -1
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}
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x += vx
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y += vy
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if (x < 5 || x > 95) { vx *= -1; x = Math.max(5, Math.min(95, x)) }
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if (y < 10 || y > 90) { vy *= -1; y = Math.max(10, Math.min(90, y)) }
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return { ...v, x, y, vx, vy }
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}))
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}, 100)
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return () => clearInterval(interval)
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}, [])
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function createStarterVoidlings() {
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const starters: Voidling[] = [
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{ id: generateId(), name: 'Glip', color: 'bg-purple-400', mood: 'idle', type: 'wisp', ...getRandomPosition() },
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{ id: generateId(), name: 'Floop', color: 'bg-cyan-400', mood: 'happy', type: 'blob', ...getRandomPosition() },
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{ id: generateId(), name: 'Norf', color: 'bg-pink-400', mood: 'curious', type: 'spark', ...getRandomPosition() },
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]
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setVoidlings(starters)
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}
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function spawnVoidling() {
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const pos = getRandomPosition()
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const type = getRandomType()
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const typeStyles = getTypeStyle(type)
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const newVoidling: Voidling = {
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id: generateId(),
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name: '???',
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color: typeStyles.color,
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mood: getRandomMood(),
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type: type,
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x: pos.x,
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y: pos.y,
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vx: pos.vx,
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vy: pos.vy,
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}
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setVoidlings([...voidlings, newVoidling])
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setNamingVoidling(newVoidling.id)
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setNewName('')
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}
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function startNaming(id: string) {
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setNamingVoidling(id)
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const v = voidlings.find(v => v.id === id)
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setNewName(v?.name === '???' ? '' : v?.name || '')
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}
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function finishNaming(id: string) {
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if (newName.trim()) {
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setVoidlings(voidlings.map(v =>
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v.id === id ? { ...v, name: newName.trim() } : v
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))
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}
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setNamingVoidling(null)
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setNewName('')
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}
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function changeMood(id: string) {
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const moods: Voidling['mood'][] = ['idle', 'happy', 'curious', 'sleepy']
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setVoidlings(voidlings.map(v => {
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if (v.id === id) {
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const currentIndex = moods.indexOf(v.mood)
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const nextMood = moods[(currentIndex + 1) % moods.length]
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return { ...v, mood: nextMood }
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}
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return v
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}))
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}
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function feedVoidling(id: string) {
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setFeedingId(id)
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setVoidlings(voidlings.map(v => {
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if (v.id === id) {
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return { ...v, mood: 'happy', vy: v.vy - 0.5 }
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}
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return v
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}))
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setTimeout(() => setFeedingId(null), 500)
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}
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function releaseVoidling(id: string) {
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setVoidlings(voidlings.filter(v => v.id !== id))
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}
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const getMoodAnimation = (mood: Voidling['mood']) => {
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switch (mood) {
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case 'happy': return 'animate-bounce'
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case 'sleepy': return 'animate-pulse'
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case 'curious': return 'animate-ping'
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default: return ''
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}
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}
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return (
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<div className="min-h-screen p-8 relative overflow-hidden">
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<div className="absolute inset-0 pointer-events-none">
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{particles.map(p => (
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<div
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key={p.id}
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className={`absolute rounded-full ${p.color}`}
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style={{
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left: `${p.x}%`,
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top: `${p.y}%`,
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width: p.size,
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height: p.size,
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opacity: p.opacity,
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}}
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/>
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))}
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<div className="absolute top-0 left-1/4 w-96 h-96 bg-purple-500/5 rounded-full blur-3xl" />
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<div className="absolute bottom-0 right-1/4 w-96 h-96 bg-cyan-500/5 rounded-full blur-3xl" />
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<div className="absolute top-1/2 left-1/2 -translate-x-1/2 -translate-y-1/2 w-[600px] h-[600px] bg-gradient-radial from-purple-500/5 to-transparent rounded-full" />
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</div>
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<div className="max-w-6xl mx-auto relative z-10">
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<div className="flex items-center justify-between mb-8">
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<Link
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to="/"
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className="text-zinc-500 hover:text-zinc-300 transition-colors text-sm"
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>
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← Back to Portal
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</Link>
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<h1 className="text-2xl font-bold text-transparent bg-clip-text bg-gradient-to-r from-purple-400 via-pink-400 to-cyan-400">
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The Void Chamber
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</h1>
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<button
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onClick={spawnVoidling}
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className="px-4 py-2 bg-zinc-800 hover:bg-zinc-700 rounded-xl text-sm transition-all duration-200 hover:scale-105 border border-zinc-700"
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>
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+ Summon Voidling
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</button>
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</div>
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<div className="relative w-full h-[70vh] bg-zinc-900/30 rounded-3xl border border-zinc-800 overflow-hidden">
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<div className="absolute inset-0">
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<div className="absolute top-10 left-10 w-32 h-32 bg-purple-500/10 rounded-full blur-2xl animate-pulse" />
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<div className="absolute bottom-20 right-20 w-40 h-40 bg-cyan-500/10 rounded-full blur-2xl animate-pulse delay-500" />
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<div className="absolute top-1/2 left-1/3 w-24 h-24 bg-pink-500/10 rounded-full blur-2xl animate-pulse delay-1000" />
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</div>
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{voidlings.length === 0 && (
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<div className="absolute inset-0 flex items-center justify-center text-zinc-500">
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<p>The chamber feels empty... Summon a voidling to begin.</p>
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</div>
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)}
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{voidlings.map((voidling) => {
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const typeInfo = getTypeInfo(voidling.type)
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return (
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<div
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key={voidling.id}
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className="absolute group cursor-pointer transition-all duration-300"
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style={{
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left: `${voidling.x}%`,
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top: `${voidling.y}%`,
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transform: 'translate(-50%, -50%)',
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}}
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onClick={() => changeMood(voidling.id)}
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onDoubleClick={(e) => { e.stopPropagation(); startNaming(voidling.id) }}
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>
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<div
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className={`
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${voidling.color}
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${typeInfo.shape}
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w-20 h-20
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flex items-center justify-center
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text-zinc-900 font-bold text-lg
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transition-all duration-300
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hover:scale-110
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shadow-lg ${typeInfo.glow}
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${getMoodAnimation(voidling.mood)}
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${feedingId === voidling.id ? 'scale-125' : ''}
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border-4 border-zinc-900/20
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`}
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>
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<span className="text-2xl filter drop-shadow-md">{MOOD_EMOJIS[voidling.mood]}</span>
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</div>
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<div className="absolute -bottom-8 left-1/2 -translate-x-1/2 whitespace-nowrap flex flex-col items-center gap-1">
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{namingVoidling === voidling.id ? (
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<input
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autoFocus
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type="text"
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value={newName}
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onChange={(e) => setNewName(e.target.value)}
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onBlur={() => finishNaming(voidling.id)}
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onKeyDown={(e) => {
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if (e.key === 'Enter') finishNaming(voidling.id)
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}}
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className="bg-zinc-800 border border-zinc-600 rounded-lg px-2 py-1 text-xs text-center w-24 focus:outline-none focus:border-purple-400"
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onClick={(e) => e.stopPropagation()}
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/>
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) : (
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<>
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<span className="text-xs text-zinc-400 bg-zinc-900/80 px-2 py-1 rounded-lg">
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{voidling.name}
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</span>
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<span className="text-[10px] text-zinc-600 capitalize">
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{voidling.type}
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</span>
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</>
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)}
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</div>
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<div className="absolute -top-2 -right-2 flex gap-1">
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<button
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onClick={(e) => {
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e.stopPropagation()
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feedVoidling(voidling.id)
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}}
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className="w-6 h-6 bg-amber-900/80 hover:bg-amber-700 rounded-full text-white text-xs opacity-0 group-hover:opacity-100 transition-opacity flex items-center justify-center"
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title="Feed"
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>
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◕
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</button>
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<button
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onClick={(e) => {
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e.stopPropagation()
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releaseVoidling(voidling.id)
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}}
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className="w-6 h-6 bg-red-900/80 hover:bg-red-700 rounded-full text-white text-xs opacity-0 group-hover:opacity-100 transition-opacity"
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>
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×
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</button>
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</div>
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</div>
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)
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})}
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</div>
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<div className="mt-6 text-center text-zinc-500 text-sm">
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<p>Click: change mood • Double-click: rename • ◕: feed • ×: release</p>
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<p className="mt-2">Your voidlings: {voidlings.length}</p>
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<div className="mt-3 flex justify-center gap-4 text-xs text-zinc-600">
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{VOIDLING_TYPES.map(t => (
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<span key={t.type} className="flex items-center gap-1">
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<span className={`w-2 h-2 rounded-full ${t.color}`} />
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{t.type}
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</span>
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))}
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</div>
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</div>
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</div>
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</div>
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)
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}
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