Add Chamber page with interactive voidlings and localStorage persistence

- Set up React Router for navigation between landing and Chamber pages
- Create Chamber page with floating animated voidlings
- Add ability to summon, name, rename, and release voidlings
- Implement mood system (idle, happy, curious, sleepy)
- Add localStorage persistence to remember voidlings between sessions
- Add float animation and visual effects
This commit is contained in:
Ernie Cook
2026-03-02 09:45:58 -05:00
parent 9baa655f9c
commit af5e31269c
6 changed files with 353 additions and 14 deletions

View File

@ -9,6 +9,10 @@ A whimsical pocket dimension where digital companions called "Voidlings" float a
- [x] Project initialized with Vite + React + TypeScript + TailwindCSS
- [x] Basic project structure in place
- [x] First "Hello World" page running
- [x] React Router added for navigation
- [x] Main Chamber view created with floating voidlings
- [x] Ability to name and rename voidlings
- [x] localStorage persistence for voidlings
### In Progress
(None yet)
@ -17,14 +21,19 @@ A whimsical pocket dimension where digital companions called "Voidlings" float a
- Initialized Vite + React + TypeScript project
- Added TailwindCSS configuration
- Created "The Void Chamber" landing page with interactive voidlings
- Added React Router for navigation between landing and Chamber pages
- Created Chamber page with floating animated voidlings
- Added ability to summon, name, rename, and release voidlings
- Added localStorage persistence to remember voidlings between sessions
- Added mood system (idle, happy, curious, sleepy) with click interaction
### Next Steps
1. Add React Router for navigation between pages
2. Create a main "Chamber" view where voidlings live
3. Add ability to name and interact with voidlings
4. Add persistence (localStorage) to remember your voidlings
5. Add animations and visual effects
1. Add more visual effects (particles, glows)
2. Add voidling interactions (feeding, playing)
3. Add sound effects
4. Add voidling types/classes with different behaviors
5. Add animations for different moods
---
*Last updated: Session 1 complete - Project initialized*
*Last updated: Session 2 complete - Chamber view with interactive voidlings added*